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Re: IPN View not shading correctly
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Bob, thanks for the reply about the fixing in progress, and I hope you guys do find a common link to the errors in either situation as my renderings don't come out like they should. Any "glass" solids I have in multi-bodied parts come out solid. That's where I would use the rotameter as an assembly.
But working in the T&P module, assemblies are not the option for me (unless I understood incorrectly). I was under the impression that once in the T&P assembly, constraints don't play nice with each other and the routing functionality. If you have a link or a doc that supports otherwise, I would most humbly ask for you to provide. Other than that, thanks for sticking to the problem and I will await AD fixes...
IV 2010 Tube & Pipe SP4; ACAD Mechanical 2010;
2.5 ghz Xeon Processor
8 gb RAM
Windows 7 Professional x64
EVGA GTX 560 2gb DDR5
Re: IPN View not shading correctly
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Yes, thank you for logging the issue Bob.
I haven't had to render a multi-body in studio but it's good to know there are issues there too.
Hope it gets fixed before or in the next release.

Using IV2013 Pro SP1.1, Win7-64bit
Re: IPN View not shading correctly
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It also happens when deriving parts with transparent color. See this newsgroup discussion.
I made our QA department aware of our not so good track record on this matter.
To Aron's point of not being able to use assemblies inside a T&P assembly. I would like to understand your presumed limitation better. A priori I don't know of any obstacles in such a scenario. Can you elaborate?
Bob
Re: IPN View not shading correctly
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Bob, let me try and search for the post I saw about constraints within the T&P module. I do remember a poster saying that they didn't work well together, but I could have misunderstood...
IV 2010 Tube & Pipe SP4; ACAD Mechanical 2010;
2.5 ghz Xeon Processor
8 gb RAM
Windows 7 Professional x64
EVGA GTX 560 2gb DDR5



