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Coding in Inventor (iLogic) - Measure an angle
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How do I measue angles between faces in a rule? I want to create a simple if statment depending on the angle between a rotating object and a grounded object. If a certain face of the rotating object is 180 degrees relative a face on the fixated object the rotating object is supposed to rotate around its own axis.
I've seen the Measure.Angle-function but I can't get it to work.
Thanks!
Re: Coding in Inventor (iLogic) - Measure an angle
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Does it have to be a dimension? are you in an assembly?
Please mark this response as "Accept as Solution" if it answers your question.
James Letcher
2012 Factory Design Suite ( will not load 2013)
What happen to my Inventor :-(
Re: Coding in Inventor (iLogic) - Measure an angle
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Yes, it´s in an assembly.
Well i I just want the rule to measue the angle between the two faces (two different parts) each time the rule iterates to determine the state of the rotating object. As I mentioned before, the rotating objects' angle relative the ground is supposed to be determined depending on the angle between two faces.
Re: Coding in Inventor (iLogic) - Measure an angle
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How are you controlling the angle?
Please mark this response as "Accept as Solution" if it answers your question.
James Letcher
2012 Factory Design Suite ( will not load 2013)
What happen to my Inventor :-(
Re: Coding in Inventor (iLogic) - Measure an angle
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It is constrained on another object which is rotating and the rotating movement is controlled with an angle parameter.
I simply want a rule to measure an angle between two faces on its own to launch different actions depending on that angle.
Re: Coding in Inventor (iLogic) - Measure an angle
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Just have the rule read the parameter not a dimension..
Please mark this response as "Accept as Solution" if it answers your question.
James Letcher
2012 Factory Design Suite ( will not load 2013)
What happen to my Inventor :-(
Re: Coding in Inventor (iLogic) - Measure an angle
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That´s what I've been doing but I realized that it's not a good way to go. I'm driving the constraint (parameter) now to make the movements the way I want them to be, but later on when I'm going to do simulations the parameter is not going to be the reason the object is rotating. But if i manage to measure the angle between the objects within the code I will be able to determine its position. Do you know if it's possible to do that?

