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    Autodesk Inventor

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    Active Member
    Posts: 10
    Registered: ‎04-27-2009

    Best Workstation Configuration for Inventor Design Suite Ulitimate 2012

    1599 Views, 11 Replies
    09-19-2011 11:43 AM

    Hi,
    I am in the process of finalizing the workstation configuration for Autodesk inventor product design suite 2012. Currently we are using Inventor 2011 on windows xp (32 bit), with 4 GB ram .

    We are a small company in manufacturing. Our top assemblies use 1100+ parts. 

    I am thinking of using one of the following configurations for new workstations.

    Option 1

    Windows 7 Pro 64
    Intel QuadCore Xeon W3565 3.20 GHz 8M smart cache, 4.8 GT/s
    NVIDIA Quadro FX 1500 Graphics Controller (From existing work stations)
    12GB DDR3-1333/PC3-10600 RAM (with room to add more)
    1 TB SATA 7200RPM Hard Drive
    DVD+-RW


    Option 2

    Windows 7 Pro 64
    Intel Core I-7-970 six core, 3.2 Ghz, 1.5 MB L2 + 12MB shared L3 cache
    1GB DDR3 RAdeon HD 6670 Graphics controller
    12GB DDR3-1333 SDRAM
    2TB 7200 rpm SATA


    Option 3:

    Upgrade our current configuration which is

    Windows XP 32 Bit
    Xeon Dual-Core 5150 2.66GHz
    Quadro FX 1500
    4 GB Ram
    250 GB HDD

    To

    Windows 7 Pro 64
    12 GB Ram


    our budget  is about USD 2000 per workstation (w/o Monitor)


    Any Guidance is appreciated

     

    Lalit

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    Employee
    Xun.Zhang
    Posts: 57
    Registered: ‎09-04-2011

    Re: Best Workstation Configuration for Inventor Design Suite Ulitimate 2012

    09-19-2011 11:16 PM in reply to: lalitkmr

    Hi Lalit,

    In my opinion, option 3 is not that proper, oprtion 2 with larger Harddisk, but it's up to your dataset.

    I think option 1 is much suitable for your chioce, low cost, good graphic card, enough RAM.

    just for your information, hopefully you like it.



    Xun Zhang
    Software QA Engineer
    Inventor Quality Assurance Team
    Autodesk, Inc.
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    *Pro
    sbixler
    Posts: 1,837
    Registered: ‎09-15-2003

    Re: Best Workstation Configuration for Inventor Design Suite Ulitimate 2012

    09-20-2011 05:20 AM in reply to: Xun.Zhang

    I think option 1 looks fine, with the exception of the graphics card.  The FX 1500 is quite old, and certainly won't support DirectX 11, possibly not even 10.  How about a HD 6870 or 6970?  Or Nvidia GTX 560/570/580?

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    *Expert Elite*
    Posts: 5,608
    Registered: ‎12-01-2004

    Re: Best Workstation Configuration for Inventor Design Suite Ulitimate 2012

    09-20-2011 06:43 AM in reply to: sbixler

    Do you use Vault or work with local files on your hard drive?

    At the very least you should have 2 regular hard drives in raid 0 but I will never build an Inventor machine without a solid state drive from now on. One big enough for the Inventor application and your working directory is all you need to ensure your hard drive isn't your bottleneck

     

    If you are lucky and not forced to buy HP or Dell I'd highly suggest building a machine from cyberpowerpc. I am very happy with their hardware selection and the machine I have from them is doing excellent. You should be able to build a really sweet machine for right about 2K.

     

    Loving my HD6970 by the way..

    Please click "Accept as Solution" if this response answers your question.
    -------------------------------------------------------------------------------------
    2012 Product Design Suite Ultimate
    Windows 7 64 bit
    90G OCZ SATA 3 SSD (My SSD is faster than your HDD)
    Core I7 920 processor, ATI HD6970 graphics card, 12G Corsair RAM


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    Employee
    Xun.Zhang
    Posts: 57
    Registered: ‎09-04-2011

    Re: Best Workstation Configuration for Inventor Design Suite Ulitimate 2012

    09-20-2011 06:31 PM in reply to: lalitkmr

    Yeah, it's better to set up 6670 Graphic card for Option 1.



    Xun Zhang
    Software QA Engineer
    Inventor Quality Assurance Team
    Autodesk, Inc.
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    Contributor
    autoboot
    Posts: 12
    Registered: ‎02-09-2011

    Re: Best Workstation Configuration for Inventor Design Suite Ulitimate 2012

    09-21-2011 07:48 AM in reply to: Xun.Zhang

    Option 2 

     

    The 6670 is a lower-end gaming video card. 

     

    Switch the video card for something like this for workstations (esp inventor):

     

    NVIDIA Quadro 2000 by PNY 1.0GB GDDR5 PCI-E16 DVI 2x Display Port Fermi Workstation Video Card

     

     

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    *Pro
    sbixler
    Posts: 1,837
    Registered: ‎09-15-2003

    Re: Best Workstation Configuration for Inventor Design Suite Ulitimate 2012

    09-21-2011 09:09 AM in reply to: autoboot

    The Quadro series offers no performance benefit for Inventor, and costs a lot more than comparable gaming cards.

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    Contributor
    autoboot
    Posts: 12
    Registered: ‎02-09-2011

    Re: Best Workstation Configuration for Inventor Design Suite Ulitimate 2012

    09-21-2011 09:57 AM in reply to: sbixler

    @sbixler

     

    I don't understand how a quadro wouldn't easily outperform a low-end gaming card.

     

    I can see how making very simple assemblies would be fine for the gaming card but once we get into complex assemblies at high resolutions how can the gaming card even come close to the workstation card's performance? Can you explain? Does the workstation card not have the hardware designed to work with complex 3D assemblies & high-polygon models?

     

    I ask this honestly - I am not well endowed with insider knowledge in this subject; if I'm wrong on this I'd like to correct my thinking. 

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    sbixler
    Posts: 1,837
    Registered: ‎09-15-2003

    Re: Best Workstation Configuration for Inventor Design Suite Ulitimate 2012

    09-21-2011 11:22 AM in reply to: autoboot

    Quadro cards run the gamut from low-end to high-end, as do gaming cards.  Comparable performance costs far less for a gaming card.  I'd like to defer to Sam M, here, who has researched this a lot more than I have, but perhaps if you search for posts by him you could learn more than I can tell you.

     

    If I understand correctly, OpenGL, formerly used by Inventor and most other solid modelers as their graphics engines, required a heavy investment of time from both graphic chip manufacturers and from application writers.  Drivers primarily for gaming with OpenGL did not make use of all the OpenGL functionality, which the "workstation" drivers did.  I believe that is still true for OpenGL.  However, Microsoft decided to try to standardize the whole graphics subsystem and bring some order to the chaos.  They produced DirectX, allowing chip makers to write drivers for Windows, instead of for every conceivable application that might run on Windows, and these drivers were then certified by Microsoft.  This is the WHQL (Windows® Hardware Quality Labs) certification that you see recommended for video drivers.

     

    Autodesk switched Inventor from OpenGL to DirectX several years ago, and with that change, the performance benefit of the "workstation" cards vanished.  Now, you can get a lot more bang for your buck with a gaming card, because they all use the same graphics subsystem.  Mcgyvr has a high-end AMD (ATI) gaming card in his workstation, and I just bought a mid-to-high-end Nvidia gaming card for our new workstation.  No issues, happiness all around as far as I can tell.

     

    However... if you use other applications that depend on OpenGL, you will want to get a workstation video card.

     

    Hope that's useful.  And I really, really hope that it's correct!

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    Contributor
    autoboot
    Posts: 12
    Registered: ‎02-09-2011

    Re: Best Workstation Configuration for Inventor Design Suite Ulitimate 2012

    09-21-2011 12:35 PM in reply to: sbixler

    Thank you for the response. I'm starting to get a grasp on why workstation cards are so expensive now.

     

    At home I have an HD6970 - perhaps I'll give her a good run with some huge inventor assemblies :smileyvery-happy:

     

    The question is, now, is if autocad, maya, showcase, 3dsmax, or a competitor like solidworks, etc. have switched to directx or not. I wouldn't want to be limited to a certain set of software when the wrong set of circumstances smack me in the face!

     

    I've used some of openGL for a project in school - what a pain. 

     

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