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    Distinguished Contributor
    bowen192
    Posts: 152
    Registered: ‎03-02-2011

    Turning an object

    116 Views, 5 Replies
    01-31-2012 06:06 AM

    If an object is level on the Y axis, how do you turn the object on the axis?

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    Member
    InventorPublisher
    Posts: 4
    Registered: ‎02-03-2012

    Re: Turning an object

    02-03-2012 09:29 AM in reply to: bowen192

    Select the component you want to move, and select Move from the Home Ribbon. This will activate the Move Triad, and you can pull along the X, Y or Z axis to move direction, or rotate along any of the axis as well. See screenshots attached.

     

    If you are in a front or side (head-on) view, you may not be able to see all 3 axis' of the triad, but rotate your view of the model and all of them will become apparent.

     

     

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    Distinguished Contributor
    bowen192
    Posts: 152
    Registered: ‎03-02-2011

    Re: Turning an object

    02-06-2012 01:56 AM in reply to: InventorPublisher

    "If you are in a front or side (head-on) view, you may not be able to see all 3 axis' of the triad, but rotate your view of the model and all of them will become apparent."

     

    The problem with this is that once the object is turned on another axis, and then moved on another axis, it is impossible to get the object back to it's original position.

     

    In a perfect world, selecting the item head-on, you should be able to move the object left and right by moving the mouse upwards and downwards. 

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    Employee
    TimeraAutodesk
    Posts: 127
    Registered: ‎02-03-2012

    Re: Turning an object

    02-21-2012 01:22 PM in reply to: bowen192

    The problem with this is that once the object is turned on another axis, and then moved on another axis, it is impossible to get the object back to it's original position.

     

    You don't need to turn the object on another axis, you simply need to adjust the camera view using the View Cube. This does not affect the position of the object whatsoever, just the view at which you are looking at the object and it's triad. Also, to return any object back to it's original position, you can use the Restore Home function from the Move Command drop-down to return the component to it's original location and position.

     

    Timera

    Autodesk

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    Distinguished Contributor
    bowen192
    Posts: 152
    Registered: ‎03-02-2011

    Re: Turning an object

    02-22-2012 08:43 AM in reply to: TimeraAutodesk

    TimeraAutodesk wrote:

     

    You don't need to turn the object on another axis, you simply need to adjust the camera view using the View Cube. This does not affect the position of the object whatsoever, just the view at which you are looking at the object and it's triad. Also, to return any object back to it's original position, you can use the Restore Home function from the Move Command drop-down to return the component to it's original location and position.

     

    Timera

    Autodesk


    The camera angle has no memory though.  Once you turn an object, do your change, you cannot snap it back.

     

    So sometimes, to turn an object, you have to change the camera angle, move the object and then try and move the camera angle back to it's original position - nigh on impossible.

     

    The workaround I use is to create a 'dummy' snapshot, move the camera angle in the dummy, select both snapshots, select the component to be moved, move the component and then delete the dummy snapshot. 

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    Employee
    TimeraAutodesk
    Posts: 127
    Registered: ‎02-03-2012

    Re: Turning an object

    02-22-2012 09:03 AM in reply to: bowen192

    That's correct, the camera does not have a memory. Your workaround is valid as well. The only other way to workaround this issue is to create a dummy snapshot with the desired camera, move the camera/component as needed in the original snapshot, then use the "extract" camera function to "copy" the camera from the dummy snapshot to the original one - and delete the dummy afterwards. Either way you get the same results though.

     

    Timera

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