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    *Expert Elite*
    BrianHailey
    Posts: 2,398
    Registered: ‎04-27-2005
    Accepted Solution

    Displaying Rivers

    458 Views, 3 Replies
    09-02-2012 12:41 AM

    So, if you have a .shp file representing the flowlines of rivers and streams, what's the best way to display that? Water areas don't work, right? They have to have an enclosed area and all I have is the flowline of the streams. Create a road style that looks like a river? Any other ideas?

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    *Expert Elite*
    TRogers
    Posts: 631
    Registered: ‎09-05-2007

    Re: Displaying Rivers

    09-02-2012 07:28 AM in reply to: BrianHailey

    You are correct.  You  have to have a closed area for the water style.  And you are also correct in that you could create a road with a "water" surface.  You can grab a picture of water off the internet and assign it as a material.  Should work for you.

    If the issue was resolved by this method, please click on "Accept As Solution"
    *Civil 3DJ*
    Todd Rogers

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    Employee
    konstantin.baumann
    Posts: 84
    Registered: ‎01-04-2011

    Re: Displaying Rivers

    09-03-2012 01:22 AM in reply to: BrianHailey

    There is an easier solution to this: when importing the data and after selecting the target type "Water area" there is this field "Buffer width": this can be used to turn the line string/polyline into a polygon. This field can be either mapped from the imported data or set to a constant value. and then you can chose an appropriate water style.

     

    And a remark to the water surface: you can also use the special "water shader material" (dynamically animated and reflective) as material for the different street track materials; there should be no need to import your own water texture.

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    *Expert Elite*
    BrianHailey
    Posts: 2,398
    Registered: ‎04-27-2005

    Re: Displaying Rivers

    09-03-2012 09:18 AM in reply to: konstantin.baumann

    The buffer width works like a charm! Now if only my dataset had the width of the stream in it. 

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