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ASD equivalent of Prosteel unlock constraint s to stretch
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In prosteel, you unlock constraints, then you can use stretch to adjust frames, then you relock constraints.
Is there a similar method in ASD
currently when stretching the end of beams, they default to move with amount of the stretch.
You can do it your own way,
If its done just how I say!
[Metallica:And Justice For All:1988]
Re: ASD equivalent of Prosteel unlock constraint s to stretch
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Hi I have the same problem, I'm actually disappointed that nobody posted a solution as this is a common operation as designs change constantly and If you have to make rapid changes... Re-assigning all end treatments, grating sizes, hand railing etc. Will be sooooo mundane and time consuming!
PLEASE SOMEONE HELP
"Trust me, I'm a draftsman"
Re: ASD equivalent of Prosteel unlock constraint s to stretch
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this button right here...
see attached
Is this what your looking to do?
Re: ASD equivalent of Prosteel unlock constraint s to stretch
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Hi thanks for the reply!
Actually no it does not stretch/extend members it also moves them? What I want is for instance a row of secondary beams joining it's main beams e.g. 1000 centers apart and now the the distance changed to 1500 centers apart.
Now, if I move the main beams to 1500 obviously the secondary beams stay put. Instead of having to go thru the long operation of extending each and every beam and re-attaching it's gussets and cleats etc. I thought I could use the normal stretch tool under home_modify_stretch and select all member incl. the main beam? This is not stretching the members it only moves them.
"Trust me, I'm a draftsman"
