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    AutoCAD Structural Detailing

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    Valued Mentor
    Rich.O.3d
    Posts: 509
    Registered: ‎08-19-2008

    ASD equivalent of Prosteel unlock constraints to stretch

    434 Views, 3 Replies
    05-22-2012 10:24 PM

    In prosteel, you unlock constraints, then you can use stretch to adjust frames, then you relock constraints.

     

    Is there a similar method in ASD

    currently when stretching the end of beams, they default to move with amount of the stretch.

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    Active Member
    Posts: 10
    Registered: ‎06-20-2012

    Re: ASD equivalent of Prosteel unlock constraints to stretch

    10-17-2012 12:10 AM in reply to: Rich.O.3d

    Hi I have the same problem, I'm actually disappointed that nobody posted a solution as this is a common operation as designs change constantly and If you have to make rapid changes... Re-assigning all end treatments, grating sizes, hand railing etc. Will be sooooo mundane and time consuming!

     

    PLEASE SOMEONE HELP

    -=StevieWonder=-
    "Trust me, I'm a draftsman"
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    Valued Contributor
    markhubrich
    Posts: 57
    Registered: ‎06-23-2011

    Re: ASD equivalent of Prosteel unlock constraints to stretch

    10-17-2012 10:07 AM in reply to: StevieWonder

    this button right here... 

    see attached

    Is this what your looking to do?

     

     

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    Active Member
    Posts: 10
    Registered: ‎06-20-2012

    Re: ASD equivalent of Prosteel unlock constraints to stretch

    10-17-2012 11:04 PM in reply to: Rich.O.3d

    Hi thanks for the reply!

     

    Actually no it does not stretch/extend members it also moves them? What I want is for instance a row of secondary beams joining it's main beams e.g. 1000 centers apart and now the the distance changed to 1500 centers apart.

     

    Now, if I move the main beams to 1500 obviously the secondary beams stay put. Instead of having to go thru the long operation of extending each and every beam and re-attaching it's gussets and cleats etc. I thought I could use the normal stretch tool under  home_modify_stretch and select all member incl. the main beam? This is not stretching the members it only moves them.

    -=StevieWonder=-
    "Trust me, I'm a draftsman"
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