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Is there anyway to make the rubbersheeting run faster

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jhurt
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Is there anyway to make the rubbersheeting run faster

At work we rubbersheet a lot of images. The images very in sizes. Some run great and are good on the time it takes to run, while other take a long time. There seem to be no rhyme or reason to which on will run fast. Most small images run fine, some not so much. When running the polynomial the time seem fine, it's when I run the triangular that it slow down. All images are inserted, a grid is added and then point are put in. There could be as little as 10 points or as many as 200. It doesn't seem to make a difference in which ones will run slow.

Does anyone have any helpful hints that I could try?
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