good morning.
Providers to those who buy equipment (pumps, valves, etc.) sent us almost every extension files. STP. but most of them have a "weight" too big to 4mb or more planes. and draw with teams that size, makes the job much slow down or crash your computer.
my question is this. As I can lower the "weight" of these files so they can get to be used without problems?
there a trick?
some few mb recess program those computers that send?
we asked them if we can send the 3D pumps employing fewer megawatts, but we say that's what they have
thank you very much
joaquin rubio
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buenos dias.
Los proveedores al los que compramos equipos,( bombas, valvulas, etc) nos mandan casi todos los archivos en extension .STP. pero la mayoria de ellos tienen un "peso" muy grande para los planos 4mb o mas. y dibujar con equipos de ese tamaño, hace que el trabajo se ralentice mucho o el pc se bloquee.
mi consulta es la siguiente. Como puedo bajar el "peso" de esos archivos para que puedan llegar a ser utilizados sin problemas?
hay algun truco?
algun programa que rebaje unos mb esos equipos que nos mandan?
les hemos pedido que si nos los pueden mandar las bombas 3D que ocupen menos megas , pero nos dicen que eso es lo que tienen
muchas gracias
joaquin
Solved! Go to Solution.
Solved by dgorsman. Go to Solution.
Mechanical designers use programs like Inventor, Solidworks, and CATIA, all designed for highly detailed 3D design work. They need that level of detail to do their job, but those of us who reference those models don't. Intermediate formats like STP are very large because they include all of the features of the object.
You *might* be able to get them to send the object in small logical chunks so you can pick and choose what you need, but chances are they won't. Instead of referencing in the fully detailed model, put in a simple box which contains the object. Thats your "no go zone" - no piping, supports, conduit, etc. should be routed through there. If the shape is a little more complicated then you can use basic AutoCAD techniques to add or remove chunks to better represent the object while keeping it simple enough to work with.