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Creating Multi-poly gons
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Hello
I am trying to figure out how to create multi-polygons with AutoCAD Map.
Preferably I would like to create them using the closed polylines i already have in my drawings. It would even by ok to create a multiple feature shape file, then join them together in to one feature using feature edit/map tools.
I have fiddled with the "MPOLYGON" tool, but I don't seem to be able to merge another polygon (MPMERGE = Unknown command??) after i have finished the initial "MPOLYGON" command, so this is not the best solution.
If I create a multiple feature shape file, then connect to the shape file and try to edit; The "MAPFEATUREMERGE" command lets me select both objects, but then asks "Specify feature ID for us {Select/New} <Select>. The select doesn't let me select either of the features I’m trying to merge, and the "New" kicks me out of the command or says invalid entry.
I am able to merge "touching" features, but not features separated by a gap.
I figure I’m probably overlooking something very basic, so any help that can be offered is appreciated.
If I haven't explained everything properly, let me know in a reply, and I’ll try to clarify
Thanks
Re: Creating Multi-poly gons
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Make sure your polylines are closed, look in the property palette at the closed property.
Look at using the _mapmpedit command to merge or add new boundaries to existing MPolygons.
Pay attension to the command line with all the options.
Supportting the troops daily.
Re: Creating Multi-poly gons
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Thanks for the quick reply
The "MAPMPEDIT" allows me to add polygons to existing polygons; which i would then map export to create a "multi-polygons" shape file (I hope i have the terminology right). Unfortunatly, the polygons objects don't work very well for how i have to have my drawing configured. Is there a way to get the same result using just closed polylines?
Or is there a way to join exsting shape file features into a "multi-polygon"?
Re: Creating Multi-poly gons
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I'd do that by means of topologies (command _MAPTOPOCREATE).
You then _MAPEXPORT the polygonal topology as a shapefile, and finally you _MAPIMPORT it back into your main drawing, enjoying nice mpolygons as islands, holed regions, and so on.
