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Purge AEC Styles

6 REPLIES 6
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Message 1 of 7
Anonymous
308 Views, 6 Replies

Purge AEC Styles

We would like the ability to purge all unused AEC Styles at one time.
Perhaps as an option from the AECOBJECTEXPLODE dialog box.
6 REPLIES 6
Message 2 of 7
Anonymous
in reply to: Anonymous

Are you unaware of _AecbBldSysPurge?

--
R. Robert Bell


"AndrewT" wrote in message
news:5162319@discussion.autodesk.com...
We would like the ability to purge all unused AEC Styles at one time.
Perhaps as an option from the AECOBJECTEXPLODE dialog box.
Message 3 of 7
Anonymous
in reply to: Anonymous

Yep, I was unaware of that command. Thanks.
Is there a similar command for ADT?

R. Robert Bell wrote:
> Are you unaware of _AecbBldSysPurge?
>
Message 4 of 7
Anonymous
in reply to: Anonymous

I don't know. I don't run pure ADT.

--
R. Robert Bell


"AndrewT" wrote in message
news:5162710@discussion.autodesk.com...
Yep, I was unaware of that command. Thanks.
Is there a similar command for ADT?

R. Robert Bell wrote:
> Are you unaware of _AecbBldSysPurge?
>
Message 5 of 7
Anonymous
in reply to: Anonymous

Thanks for the info anyway. We don't use ADT either, we just want to
purge out all styles from ADT drawings we receive from architects. I'll
ask in the ADT group.

R. Robert Bell wrote:
> I don't know. I don't run pure ADT.
>
Message 6 of 7
Anonymous
in reply to: Anonymous

Perhaps purge the architects drawing before you xref it into yours.
Go into style manager, right-click on the drawing name and select the appropriate objects from the list that appears.
Message 7 of 7
CDGOIN
in reply to: Anonymous

I am aware of it and it still doesnt purge the multitude of layers. It brings them down a bit.. but doesn't do a very good job.

Personally we should have the option of keeping ALL our ductwork or pipe or what have you on a single layer and purge the ABS junk out. It should be as simple as making the blocks for teh ABS components on 0 layer, with the set colors and linetypes they want for display.

ABS focuses FAR to much on gadgets to solve simple issues controlled by good simple layer and block convention/creation. Key here is SIMPLE layer and block convention/creation.

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