Hi Joe,
I usually don't have them in the "base" file. I create a working file for
my own personal design and xref in the base. This working file never gets
attached to any drawings that get plotted out and by having this working
file for my design, it leaves the "base" open for others to work in. I've
played around with querying in the linework but when a query is active, the
base can no longer be accessed by anyone other than querying and I don't see
that happening any time soon in this office.
Brian
"Joe bouza" wrote in message
news:C2DFE50B9B51AB3BCCA714E155C46D96@in.WebX.maYIadrTaRb...
> Hi Brian, Me too, I just like keeping the other options available.
>
> By the way How do "you" keep them organized in the drawing. I use a
no-plot
> layer
>
>
> "Brian Hailey" wrote in message
> news:62824A74FBD2D858116A1B23D9E033CE@in.WebX.maYIadrTaRb...
> > I personally prefer the grading object (just switched to it and I like
it)
> > over daylighting. Here are my reasons:
> >
> > 1) It's simple. You set up the settings and apply the grading. If you
> do
> > several of them, it's very fast.
> >
> > 2) It's more accurate. Using daylight lines, it will only project the
> > vertices to the target whereas the GO will interpolate vertices at
> critical
> > points. Try this, draw a polyline across you existing surface, say 200'
> > long, at an elevation close to existing grade (use only two verticies)
and
> > daylight it to the existing grade, very inaccurate, now create a grading
> > object for that same polyline and you will get a great looking daylight.
> >
> > 3) Corners. Daylighting does not handle corners at all whereas with a
> > grading object, corners work out great (most of the time).
> >
> > 4) As much accuracy as you want. I usually don't use the projection
> lines
> > in my surface so when I'm ready, I explode the GO and there is your
> daylight
> > line and any projection lines you may deem necessary. Simply add them
to
> > your surface then delete the rest (or undo the explode and your grading
> > object is back).
> >
> > I'm sure some will disagree with me or have more reasons why grading
> objects
> > are great. Just try them out for yourself and then decide.
> >
> > Brian
> >
> >
>
>