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Member
Posts: 5
Registered: ‎06-22-2012

# Setting up custom coordinate system for COGO points

381 Views, 4 Replies
07-10-2012 06:44 AM

Hi!

I have a small field (5 by 5 meters) to be set out with about 40 points. Currently i use EOV (Hungarian National Coordinate System), thus each point has a lot of digits. I want to make the implemetor's job easier, so i want to move and rotate the CS near to my field.

I tried to use UCS, but the COGO points retained the "World" coordinates.

Do you have any idea how to carry out this without moving my whole drawing to the origin?

Thanks!

*Expert Elite*
Posts: 2,296
Registered: ‎07-09-2003

# Re: Setting up custom coordinate system for COGO points

07-10-2012 09:50 AM in reply to: david.mustyak
You can truncate the coordinates.
http://www.civil4d.com/2008/01/truncs-arent-just-for-elephants/
Matt Kolberg
Cansel - Autodesk Division
http://www.cansel.ca/
Member
Posts: 5
Registered: ‎06-22-2012

# Re: Setting up custom coordinate system for COGO points

07-10-2012 10:53 AM in reply to: mathewk

Thanks, Matt!

It is a perfect solution for truncating the digits, but i would like to rotate the CS as well, as it is shown below.

I think it can be solved with trigonometric functions, but isn't there an easier way?

Distinguished Contributor
Posts: 277
Registered: ‎11-11-2004

# Re: Setting up custom coordinate system for COGO points

07-10-2012 11:35 AM in reply to: david.mustyak

I think this is a perfect example of a use for the "Transformation" tab found in Drawing -> settings.

We don't really want to MOVE or ROTATE the points, we just want to change the display of the points.

I would look into the Transformation tab, and then revise some of the labels to use the "grid" coordinates, instead of the "local" coordinates.

__________
Craig T. Bailey, PE
Civil Engineering Consultant