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Manipulate block attributes (blocks created from cogo points).
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Hello,
Is there a way to change the default attributes "POINT, ELEV, DESC" to a different setup/style? (E.G., the point label style from the point which the block originated from?).
Sincerely
EliteBook 8560w
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Re: Manipulate block attributes (blocks created from cogo points).
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Do you want to get different blocks with attributes converted to c3d points?
Joseph D. Bouza, P.E. (one of 'THOSE' People) Civil 3D 2012 & 2013
HP Z210 Workstation
Intel Xeon CPU E31240 @ 3.30 Hz
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Note: Its all Resistentialism, so keep calm and carry on

64 Bit Win7 OS
Re: Manipulate block attributes (blocks created from cogo points).
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There's no way to do it automatically. You can create a block with attributes and use that instead of the default "point" block. Or you can use a copy of the "point" block and edit it afterwards.
Whether there will be limitations will depend on what style you're trying to match.
Re: Manipulate block attributes (blocks created from cogo points).
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Oh, well if I make a new block and use it as an existing block it has to have "at least three attribute definitions with the exact names ELEV, POINT, and DESC".
Can I add another attribute definition to that block that matches the "Raw Description" in the point label style? Will I get the correct information automatically?
Sincerely
EliteBook 8560w
Intel i7 CPU 2820QM @ 2.3GHz
8 GB RAM
NVIDIA Quadro 1000M
Windows 7 Enterprise 32 Bit
Re: Manipulate block attributes (blocks created from cogo points).
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I've never tried this. So I don't have the answer to your question. I just knew there was an option to use a custom block. You would have to include all 3 attributes. But if you don't want to any of them to show. You could make that attribute invisible.
Re: Manipulate block attributes (blocks created from cogo points).
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Are you using a block with attributes in your point style? If you need an atributed block that represents a point (for data sharing?) you could adjust your point style to look the way you want and then explode the points to get a block that displays the information you want. They wont be attributes, but with some creative use of the data extraction tools, excel and the import attributes command, you could get from exploded text back to a modified LDD-style point block.
Re: Manipulate block attributes (blocks created from cogo points).
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" but with some creative use of the data extraction tools, excel and the import attributes command, you could get from exploded text back to a modified LDD-style point block."
I have hundreds of points. Can I do extraction and import procedue for all points at the same time?
EliteBook 8560w
Intel i7 CPU 2820QM @ 2.3GHz
8 GB RAM
NVIDIA Quadro 1000M
Windows 7 Enterprise 32 Bit
Re: Manipulate block attributes (blocks created from cogo points).
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Yes, but before we go down that road, what are you starting with, a .csv file, an older drawing,...? Secondly, what, exactly do you want to achieve?
Re: Manipulate block attributes (blocks created from cogo points).
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I'm starting with A list, The list is made up of information (name coordinates, desc).
I import the list. The blocks created when using "Create blocks from cogo points" are fine but I'm not content with POINT, ELEVATION, DESC. "POINT" is just a number (sequence) and is totally irrelevant to me. I want to change that. That's my probem and what I want to change/achieve.
Sincerely
EliteBook 8560w
Intel i7 CPU 2820QM @ 2.3GHz
8 GB RAM
NVIDIA Quadro 1000M
Windows 7 Enterprise 32 Bit
Re: Manipulate block attributes (blocks created from cogo points).
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You should be able to create your blocks from your points, edit the point block with the block editor and add the attribute you want (Name?). Using the Express -> Blocks -> Export Attributes, create a text file of all of the block attributes. Open the text file with Excel. You will see the empty column with your new field listed there. Use Excel to fill that field with whatever information you want, save the file and use the Express -> Blocks -> Import Attrubutes to bring them all back into the drawing. One question, though. Wouldn't it be easier to just create a label style that shows what you want?


