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How to an alignment and profile from a 3d spline?
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I'm wanting to make a corridor model from an imported DGN that contains centerlines and edges of pavement for a neighborhood. From 2011 and 2012, the import creates splines while 2010 and older create 3d polylines.
The alignment creation from objects does not work on a 3d polyline or spline and I have no clue how to make a profile from the same object. How could I go about making an alignment and profile from a 3d spline or 3d polyline? Seems like that should be something simple, yet I'm stumped.
Civil 3D 2014 x64
Windows 7 64-bit
6GB RAM
Solved! Go to Solution.
Re: How to an alignment and profile from a 3d spline?
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Here's a quick way to solve your issue, at least with 3D polylines. I have not tested with splines, but I think it will not work:
http://screencast.com/t/fatZxtxldO
Best regards,
Tim
Delta Engineering Systems
Redding, CA
Autodesk Authorized Value-Added Reseller
Re: How to an alignment and profile from a 3d spline?
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I would love to watch that video but our idiotic IT masters block screencast so I have no way to view it.
Civil 3D 2014 x64
Windows 7 64-bit
6GB RAM
Re: How to an alignment and profile from a 3d spline?
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Sorry, that's the only place I saved it, so I can't email it to you. Maybe you can get the IT Nazis to give you special permission for three minutes and thirty-six seconds. I will give them my personal guarantee that it's not porn.
Tim
Delta Engineering Systems
Redding, CA
Autodesk Authorized Value-Added Reseller
Re: How to an alignment and profile from a 3d spline?
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I can't get this to work for a spline, but for a 3d polyline an easy way to make an alignment and profile is to make a "Quick Profile" from the profile dropdown, make sure you select the "draw 3d entity profile" box. Then under the file menu select Export -> Export to LandXML. The press the uncheck everything button. Then use the select button to just select your profile. This will export an alignment and a profile to an xml file. Just reimport it and you are good to go.
So in summary, quick profile, export it to land xml, reimport it. I attached a few pics.
Re: How to an alignment and profile from a 3d spline?
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Nice, straight-forward solution.
Delta Engineering Systems
Redding, CA
Autodesk Authorized Value-Added Reseller
Re: How to an alignment and profile from a 3d spline?
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Thanks for the information! I did end up getting to watch the video by using my boss' Galaxy Tab 10.1. I am going to try the other method mentioned about the quick profile and LandXML method.
Seems like there should be a much easier way to use a 3d spline/polyline to accomplish the same task. In fact, I think having a 3d polyline or spline would be much better and easier to use as a baseline in a corridor than the two separate entities of alignments and profiles. I know that's how road design has been done for eons, but internally it would be so much easier to program and just do a type of sweep/loft along a path similar to how 3ds Max could do a road.
Oh well, back to work. Thanks again.
Civil 3D 2014 x64
Windows 7 64-bit
6GB RAM
Re: How to an alignment and profile from a 3d spline?
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I agree, and it seems like C3d is so close to being able to do this. You can make an alignment and profile from a corridor feature line so why not from a regular feature line? You should be able to just convert your 3d polys (or maybe splines) to a feature line and press a button.
I know it would make my life easier...
Re: How to an alignment and profile from a 3d spline?
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Found this tip on using the flatten command to get a polyline with arc's from a spline no z throu.
Justin Ralston
http://c3dxtreme.blogspot.com/
Re: How to an alignment and profile from a 3d spline?
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engrtech wrote:Seems like there should be a much easier way to use a 3d spline/polyline to accomplish the same task. In fact, I think having a 3d polyline or spline would be much better and easier to use as a baseline in a corridor than the two separate entities of alignments and profiles. I know that's how road design has been done for eons, but internally it would be so much easier to program and just do a type of sweep/loft along a path similar to how 3ds Max could do a road.
The problem with that is we typically Engineer things in the Civil world. And for that, it is by far easier to use the 2-1/2D paradigm (e.g. horizontal layout + elevation) vs. a true 3D paradigm. Artists and machinests find it easier to use the true 3D, but when it comes to a construction project, true 3D can greatly increase the complexity while not really helping.
Same thing with splines, even in 2D. They're a lot more complex a geometric figure, and make land work much more difficult. There's the raliway and highway curves, but those tend to be described in a rather simplified form that limits options, and makes it possible for computers (including calculators, data collectors, smart phones, etc.) to do those calcs with a minimum of input. Using free-form 3D splines makes for a lot more complicated possibilities, creating difficulty for everyone who must then build your design.



