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Re: Dealing with AECC_COGO_ POINTs
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To get around that, I went in and created a special text style the is annotative at 1"=1'. I created mine at 0.06' (Leroy 60).
Tne when the points are inserted at 1"=1', they come in corrrectly. Since the text type is annotative, the size will automatically rescale to Leroy 60. So you can change the scale and the points and symbols will re-scale.
Surveyor Lee
Re: Dealing with AECC_COGO_ POINTs
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You might be able to handle it using an expression the way I handle the text height. See my post [Here].
Allen
Re: Dealing with AECC_COGO_ POINTs
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That looks familiar! ![]()
Win 7 Pro, 32 bit; Intel Core i5 @ 2.80GHz; 4GB RAM—Civil 3D 2008 & 2011
__________________________________________________________
Credit where credit is due! Give kudos or accept as solution whenever you can.
Re: Dealing with AECC_COGO_ POINTs
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Yes. I knew it had been mentioned.
But sometimes a second opinion, although exactly the same, will help someone along the right track.![]()
Allen
Re: Dealing with AECC_COGO_ POINTs
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Fair 'nuf. Nice theory. ![]()
Win 7 Pro, 32 bit; Intel Core i5 @ 2.80GHz; 4GB RAM—Civil 3D 2008 & 2011
__________________________________________________________
Credit where credit is due! Give kudos or accept as solution whenever you can.
Re: Dealing with AECC_COGO_ POINTs
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troma wrote:Nice theory
And I'm standing buy it! Truly I did remember that it had been mentioned. But I only reread the original post. So I hadn't remembered you'd covered it in full detail.
Redundancy never hurts. Belt and suspenders and all that. How many people here in the North East wish they had a redundant power supply!
Allen
Re: Dealing with AECC_COGO_ POINTs
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Truly, tautology is so redundant!
The 'nice theory' I was referring to is that repetition will actually persuade someone to pay attention; not that you knew you were repeating. I believe you.
Win 7 Pro, 32 bit; Intel Core i5 @ 2.80GHz; 4GB RAM—Civil 3D 2008 & 2011
__________________________________________________________
Credit where credit is due! Give kudos or accept as solution whenever you can.
Re: Dealing with AECC_COGO_ POINTs
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Allen, I tried your expression solution and it does what I want when the point label is in its "home position" however I'm not able to apply the expression to the text height in dragged state mode. Am I missing something? BTW I'm working in 2010 not sure if 2012 or 13 is different.
Re: Dealing with AECC_COGO_ POINTs
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Can you set the dragged state to 'As Composed' ?
Win 7 Pro, 32 bit; Intel Core i5 @ 2.80GHz; 4GB RAM—Civil 3D 2008 & 2011
__________________________________________________________
Credit where credit is due! Give kudos or accept as solution whenever you can.
Re: Dealing with AECC_COGO_ POINTs
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In the Label Style Composer, on the Dragged State tab, under Dragged State Components the Display must be As Composed not Stacked Text. You can't put in an expression for text height in the stacked text.
Allen


