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    AutoCAD Civil 3D

    Reply
    *Expert Elite*
    Joe-Bouza
    Posts: 3,313
    Registered: ‎12-15-2008

    Re: Basic Lane Sub-Assembly and Targets........

    01-18-2013 05:01 AM in reply to: BrianHailey

    Dats da one. :smileywink:

     

    Maybe I'm reading too much between the lines but I steer clear.

     

    In my earlier experience I used a BasiCurb and because it has no offset on the face I believe it caused corruption in my TIN, at the time.

    Thank you

    Joseph D. Bouza, P.E. (one of 'THOSE' People) Civil 3D 2012 & 2013
    HP Z210 Workstation
    Intel Xeon CPU E31240 @ 3.30 Hz
    12 GB Ram

    Note: Its all Resistentialism, so keep calm and carry on


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    *Expert Elite*
    BrianHailey
    Posts: 2,392
    Registered: ‎04-27-2005

    Re: Basic Lane Sub-Assembly and Targets........

    01-18-2013 05:50 AM in reply to: Joe-Bouza

    I too stear clear of the basic subassemblies. Why? Well, I remember them causing issues several releases ago. What where those issues? I honestly don't remember.

     


    If the only reason you are doing something is because that's the way you've always done it, you're doing it wrong.

    Perhaps I should go revisit the basic subs and see if they still cause issues or not.

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    Valued Contributor
    taneum
    Posts: 102
    Registered: ‎01-07-2005

    Re: Basic Lane Sub-Assembly and Targets........

    01-18-2013 10:04 AM in reply to: Jeff_M

    Jeff_M wrote:

    Instead of a Basic Lane, use a UrbanSidewalk with a 0' inside width, 2' walk, 0' outside width. Attach the ret.wall to this, the sidewalk width can be set to a target.


    Yep that worked Jeff.  The only thing I ran into was, I put the "shape trapezoidal" sub-assembly under the sidewalk and in my section where the urban sidewalk was gone because the wall took its place, the shape trapezoidal sub-assembly moved up in the place of the sidewalk.  I didn't get this at first but when I targeted that sub-assembly to the same target lines as my sidewalk was targeted to, the shape trapeaoidal sub-assmbly went away also.  Make sense?  Kinda wordy but I think it doing what I need it to.

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    *Expert Elite*
    Posts: 3,050
    Registered: ‎07-22-2003

    Re: Basic Lane Sub-Assembly and Targets........

    01-18-2013 10:24 AM in reply to: taneum

    Yes, that makes sense. Glad it worked for you!

    Jeff_M, also a frequent Swamper
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    *Expert Elite*
    Joe-Bouza
    Posts: 3,313
    Registered: ‎12-15-2008

    Re: Basic Lane Sub-Assembly and Targets........

    01-19-2013 07:09 PM in reply to: fcernst

    Your absolutley right Fred; they would never put anything in the program that would screw things up :smileywink:

    Thank you

    Joseph D. Bouza, P.E. (one of 'THOSE' People) Civil 3D 2012 & 2013
    HP Z210 Workstation
    Intel Xeon CPU E31240 @ 3.30 Hz
    12 GB Ram

    Note: Its all Resistentialism, so keep calm and carry on


    64 Bit Win7 OS
    Please use plain text.
    *Expert Elite*
    Joe-Bouza
    Posts: 3,313
    Registered: ‎12-15-2008

    Re: Basic Lane Sub-Assembly and Targets........

    01-19-2013 07:10 PM in reply to: BrianHailey

    good point

    Thank you

    Joseph D. Bouza, P.E. (one of 'THOSE' People) Civil 3D 2012 & 2013
    HP Z210 Workstation
    Intel Xeon CPU E31240 @ 3.30 Hz
    12 GB Ram

    Note: Its all Resistentialism, so keep calm and carry on


    64 Bit Win7 OS
    Please use plain text.