Ok here are a few items I would love to see in C3D 2014
I'm still in 2011, and was looking forward to pressure pipes....but you can't data shortcut them?! Serously? That's a no-go then!
I like most of the other points too.
Credit where credit is due! Give kudos or accept as solution whenever you can.
And my long, long, long-standing request:
1) Let me assign materials to hatches, outside of corridors. (Not just QTO, but creating 3D objects.)
2) Let the hatches in #1 generate a subbase surface, also outside of corridors.
3) Auto-calculate material quantities from this data.
4) A Revit-like labelling scheme for these areas would be nice.
I want to set a hatch area to say something like "2" HMA wearing course, 3" HMA base course, 8" aggregate base, 6" sand subbase". Then I want to be able to use profiles that autogenerate the subbase and materials, and I want to generate a subbase surface for grading calculation purposes. I want to use these to auto-generate quantity lists, and ideally I'd like to have a link to the leaders and legends for the plans. Maybe even a way to globally adjust the hatch pattern and layer for everything assigned to it.
Once they get that far, then lets extend the earthwork functions to automatically show trenches around piping: Initially we'd need to manually set trench side slopes and widths, which would still be really helpful for earthwork calculations, but then perhaps that could link to trenching rules based on soil types? And then a true ability to talk to Revit? Letting architects use our pavement and pipe data, and letting us import buildings? Just sayin...
Let's take Civil 3D into the 21st century. I feel like I'm running Windows 2.0 here. It doesn't even feel like Windows 3.1 yet.
Lest I seem like I always complain, I do want to thank Autodesk for adding pressure piping in 2013. It's not perfect yet, but it's a good start. It was another of my long-standing requests that has come into reality - so, thank you.
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