We were happily using LDD 2004 until this summer. Now running C3d 2013. have gotten thru most of it but am venturing into corridors for the first time. I used to define a template, attach that to a vertical alignment, and create a 3d grid from that that could be made into a surface. I have created my assembly and mirrored it. I have created a corridor. I now have several questions.
1.) I am assuming from the way the assembly was created that the vertical attachment point is the centerline of the road. Our vertical alignment is the top of curb (based on the centerline horizontal alignment), and the two are not the same elevation. How can I make the vertical attachmet between the assembly and the finished grade profile be the top of curb grade? This was easily done in LDD by drawing a template then drawing a construction line from one back of curb to the other, the point where that line crossed the centerline was the defined vertical attachment point. it will be slightly higher than the crown of the road.
2.) I have a main street ("A") that is crossed by two other streets ("1" & "2"). Can I get by with one corridor for A street and break it for the intersections of 1 and 2 street or do I need several corridors for A street.
please bear with me for any and all stupid questions, I am figuring this out on my own and time is of the essence...any and all advice and experience will be greatly appreciated...
Matt, thank you very much...that solution for the assembly is what I was hoping for but it just sounded too easy...
now I have another issue...my corridor stops at my right of way even though my assembly specifies to tie out at 3:1 at the right of way...when I created the corridor I specified the existing surface as a target...any idea what may be going on here...???...
one thing that may warrent consideration at this time is that a alignment doesn't have to be only at the center of the street. Neither does a corridor only have to contain just one alignment. I built an entire 300 unit development with many road intersections and individual lot grading all in one corridor surface. I often use back of curb or edge of metal as my alignment centerline. Think outside the box. C3D is way more powerful than LDD ever thought of being.
intersections generally have an alignment at the edge of metal for each quadrant of the intersection where a radius joins the side of two roadways. The centerline alignment of each road is also important and thru the intersection a simple marked point assembly allows the surface to connect from the curb or edge off road to both road centerlines.
what assembly are you using to daylight to existing ground? it sounds as though you're remembering to target the surface, but some assembly's only look at just cut or just fill.
2. You create a new "Baseline" within the corridor for each additional alignment. In your case, you'll have multiple baselines for A, one for before the intersections and one for after.
The OP will want want one continuous alignment and profile for Main Street A and all streets. The OP will have to show a continuous profile working through all of the intersections for all streets to municipal reviewers.
Split all the streets' corridor regions at the intersections and use the Intersection Wizard (preferred), or accomplish the vertical design of the intersections manually with feature lines (not preferred).
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