That sounds like a terribly ugly solution, but I'll keep it in mind. If we run into issues with multiple survey databases, we might have to fall back on it. Thanks.
As of right now, we'll probably just continue the (also terribly ugly) solution of having multiple Survey Databases for each project. As it is, our field guys already have to type all the notes manually, because our data collectors do not see them in the figure library. This is particularly obnoxious for them, since our data collectors do not have alphanumeric keypads (only phone-style input). If they also have to type some sort of special code as part of EVERY figure name, that will be much more annoying for them. And it would also be annoying for me in the office, being forced to go through that list and check or uncheck figures individually in order to create Breaklines. On our larger topos, this can mean hundreds of figures.
I'm thinking this might be OK. So far, having multiple survey databases seems to be messy. but doesn't seem to cause a problem (we aren't currently using the Vault, so we don't need to worry about confusing the Vault).
We're actually wondering if we're going to be using the Survey Database functionality much at all. We probably will eventually, but that whole set of functionality is superfluous to our desire to transition from LDD to C3D.
As surveyors, there is a TON of other stuff we need a LOT more, and it's missing from C3D. So far, we've been singularly unimpressed with C3D's support for surveyors. The whole Equpiment Database, raw file reduction, etc. is all stuff that is handled by our data collectors and their software. We can see that we'll eventually have a lot more power and flexibility doing that stuff in C3D, but it's something we really don't need in order to do our work. And outside of the Survey Database, C3D seems to have practically NO support for surveyors. There's some ways to generate points from Corridors (which is useful), some minor "generate points from figures" commands (not very useful), and that's basically it. Extremely disappointing.
Sinc