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Vertical and Slant Curb Subassemblies

8 REPLIES 8
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Message 1 of 9
Anonymous
464 Views, 8 Replies

Vertical and Slant Curb Subassemblies

All,

I'm trying to get the basic curb subassembly to conform to our standards. It
seems as if there aren't enough parameters to manipulate it. For example the
vertical face of curb is offset 1" from the overall width (8") of a vertical
curb. When I adjust the width, it takes the width from the back of the curb
assembly. And the Slant Curb is going to be harder yet! Am I missing
something here?

DWF file is enclosed.

Rick
8 REPLIES 8
Message 2 of 9
nzeeben
in reply to: Anonymous

Seems to me the urban curbs would better suit you. They have much more in the way of parameter control. You won't be able to match those radius on the curbs as corridors use TIN which doesn't support curves.
Message 3 of 9
Anonymous
in reply to: Anonymous

That's what I was going to suggest. The Urban Curb and gutter subassemblies give you a more control. If you don't need a gutter width just set it to a very small value.

For what its worth: I don't use the 'basic curb' for my basic curbs. I don't like its attachment point at the base of the pavement section and I think it should be at the gutterline. For basic curbs I use the basic curb and gutter with the gutter width set to 0.001'
Message 4 of 9
Anonymous
in reply to: Anonymous

Thanks for the replies. I am now attempting to use the
UrbanCurbGutterValley1 to make the slant curb as I have earlier included a
DWF. I can get it *almost* to what I want except for one hitch - The back of
the curb over length is governed by the lower right corner point and goes
DOWNWARD. This results in either a non horizontal bottom curb or a curb that
is 1" too short at the high point (upper rear of curb). I guess I can live
with the non-uniform bottom rather than the 1" lost at the top.

Perhaps Assemblies ver. 2 will allow you to use non-zero numbers which will
get me the desired results (hint hint Autodesk! 🙂

Rick

wrote in message news:5077235@discussion.autodesk.com...
That's what I was going to suggest. The Urban Curb and gutter subassemblies
give you a more control. If you don't need a gutter width just set it to a
very small value.

For what its worth: I don't use the 'basic curb' for my basic curbs. I don't
like its attachment point at the base of the pavement section and I think it
should be at the gutterline. For basic curbs I use the basic curb and gutter
with the gutter width set to 0.001'
Message 5 of 9
Anonymous
in reply to: Anonymous

I take that back, it does NOT satisfy my requirements because of it drawing
DOWNWARD. The top remains where it is and just extends downward. This will
result in slightly incorrect contouring because of the 1" difference from
what the engineers calculated and what is actually drawn.

I guess I can go back to LDT to model using (yeech) templates, but I would
really prefer not to. Anyone else???

Rick
"Rick Graham" wrote in message
news:5077275@discussion.autodesk.com...
Thanks for the replies. I am now attempting to use the
UrbanCurbGutterValley1 to make the slant curb as I have earlier included a
DWF. I can get it *almost* to what I want except for one hitch - The back of
the curb over length is governed by the lower right corner point and goes
DOWNWARD. This results in either a non horizontal bottom curb or a curb that
is 1" too short at the high point (upper rear of curb). I guess I can live
with the non-uniform bottom rather than the 1" lost at the top.

Perhaps Assemblies ver. 2 will allow you to use non-zero numbers which will
get me the desired results (hint hint Autodesk! 🙂

Rick

wrote in message news:5077235@discussion.autodesk.com...
That's what I was going to suggest. The Urban Curb and gutter subassemblies
give you a more control. If you don't need a gutter width just set it to a
very small value.

For what its worth: I don't use the 'basic curb' for my basic curbs. I don't
like its attachment point at the base of the pavement section and I think it
should be at the gutterline. For basic curbs I use the basic curb and gutter
with the gutter width set to 0.001'
Message 6 of 9
nzeeben
in reply to: Anonymous

Ok new suggestion, under the generic items their is a generic shape. Define away all the parameters you wish.
Message 7 of 9
Anonymous
in reply to: Anonymous

Try using the UrbancurbgutterGeneral subassembly with the following dimensions. (see the help system for dim letter parameters)

A= 0.8750'
B=0.0001'
C=0.0001'
D=0.1250'
E=1.6667'
F=0.0001'
G=1.5000'
Message 8 of 9
Anonymous
in reply to: Anonymous

For something like a curb, I think the best way to do it would be draw a
polyline, and then convert it into a subassembly. Add Point, Link and Shape
codes (if you want). If you have multiple sizes, make a couple of different
size subassemblies. Make the subassemblies in a seperate drawing, the make a
block of each one. After making the block, save the drawing, and then drag
the block onto your tool palette and set the properties to "explode" on
insert. Now you'll have a nice palette of custom curbs that you can use in
your projects.

Cheers,

Peter Funk
Product Manager
Autodesk, Inc.
Message 9 of 9
Anonymous
in reply to: Anonymous

That's how I do it.... works great.... you can draw it however you want.... can modify the insertion point also...

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