"Those looking for help would do well to keep chip off shoulder."
Hey Steve;
Some of us think in "literal" terms, hence Laurie's questioning two of the
same type of conditions in succession. Until you gave us your definition,
isn't it logical to assume you meant what it looked like to us you said? I
was just going by the data you provided, and made a logical assumption based
on the Vertical Alignment Editor Reports.
And as far as asking us if we've ever graded roads, maybe a little research
on your part would be in order. While I don't spend much time here on the
Civil 3D side because I'm software-deficient at the moment, that doesn't
mean I know nothing about it, or the process of grading roads. Semantics
being what they are, people sometimes get caught up in Region-Speak, and so
there must be a period of adjustment until both sides reach a point of
understanding. I've been designing roads in flatland and hillside terrain
since 1985.
Laurie's got me beat by a mile...
http://www.cadapps.com.au:8081/ca/50.html
or in his case, maybe I should say a 1.61 kilometers.
So maybe you might want to go a little easier on us (or anybody else for
that matter) until you know a little more about us.
Just a thought. And an attempt to rein in the flame war before it gets out
of control.
HTH
--
Don Reichle
"King Of Work-Arounds"
LDT3 - SP1/CD3 - SP1
On WINXP SP2
Dell 3.0 Ghz P4 Intel
1.0GB RAM
Radeon X300 128MB PCI
"stevef" wrote in message
news:24588283.1110597440690.JavaMail.jive@jiveforum2.autodesk.com...
> My definition of a sag curve is one that's tangent in is flatter than its
> tangent out on an incline or one that's tangent in is steeper than its
> tangent out on a decline.
>
> It is fairly common to get two in a row in a real world road grading.
>
> Do you guys ever grade roads? If you do I would have thought that my
> meaning was quite obvious.
>
> If there is another name for this then tell me what it is and I'll use it
>
> Civil 3D will not label the second one.
>
> If you have a solution please reply, If not think before typing