Here's my situation, when I'm in a cut situation, I would like the end of my shoulder to be vertical but, when I'm in a fill situation, I would like my shoulder to extend all the way out to the daylight line (if possible). Is there a method to do this?
See the attached image. The top subassembly is the ShoulderExtendAll sub and it looks like what I want in a fill situation but, I don't think it would work in a cut situation. The lower subassembly is the basic shoulder, which looks like what I want in a cut situation.
Thanks for any insight,
Brian