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Quicker way to draw a border around topo?

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Message 1 of 11
wilsonm2000
3340 Views, 10 Replies

Quicker way to draw a border around topo?

Hi guys

 

Just wondering if anyone has any clever ways to make the process of manually drawing a boundary around a topo so that you can add it as a boundary in a C3D surface?  Sometimes the topo's we recieve already has a boundary in it, but often, there is not.  So we have to manually draw a polyline around the whole extent of the topo, which can take a long time.

 

Cheers

Martin

10 REPLIES 10
Message 2 of 11
antoniovinci
in reply to: wilsonm2000

If "topo" means a _MAPIINSERTed raster image , you can explode it twice, getting the 4 borders of the frame.

If the boundary is "drawn" not regular inside the image, you could try to vectorize automatically with the free Wintopo.

Message 3 of 11
wilsonm2000
in reply to: antoniovinci

By topo, I mean a topographical survey with 3D contours, breaklines, blocks etc.  Its not an image.

Message 4 of 11
neilyj666
in reply to: wilsonm2000

The way that I do it is the way I've seen Sinc doing it in a video somewhere:

 

Create the EGL surface and show the border and triangles

Edit the triangles in concave areas, invalid areas etc etc so that the boundary reflects the area of interest

Extract the boundary and flatten to 2D

Edit the surface definition and remove all edits

Add the extracted boundary into the surface as Outer boundary

Add vertices to the newly added boundary to tweak any erroneous area that may have been missed.

neilyj (No connection with Autodesk other than using the products in the real world)
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AEC Collection 2024 UKIE (mainly Civil 3D UKIE and IW)
Win 11 Pro x64, 1Tb Primary SSD, 1Tb Secondary SSD
64Gb RAM Intel(R) Xeon(R) W-11855M CPU @ 3.2GHz
NVIDIA RTX A5000 16Gb, Dual 27" Monitor, Dell Inspiron 7760
Message 5 of 11
AllenJessup
in reply to: neilyj666

I think this may be the video you're talking about:

http://www.quuxsoft.com/videos/AddBoundaryToSurface.aspx

 

Allen

Allen Jessup
CAD Manager - Designer
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Message 6 of 11
wilsonm2000
in reply to: AllenJessup

Great, thanks guys for your help :o)

Message 7 of 11
neilyj666
in reply to: AllenJessup

Yes that's the video - main difference is I use a 2D boundary and proximity breakline but exactly the same principle.

 

Can't think of a quicker way to add an outer boundary with a drawing comprising 3D contours, breaklines, blocks etc...???

neilyj (No connection with Autodesk other than using the products in the real world)
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AEC Collection 2024 UKIE (mainly Civil 3D UKIE and IW)
Win 11 Pro x64, 1Tb Primary SSD, 1Tb Secondary SSD
64Gb RAM Intel(R) Xeon(R) W-11855M CPU @ 3.2GHz
NVIDIA RTX A5000 16Gb, Dual 27" Monitor, Dell Inspiron 7760
Message 8 of 11
wilsonm2000
in reply to: neilyj666

Cool, cheers neilyj 🙂 seems the best option 🙂

Message 9 of 11
Neilw_05
in reply to: wilsonm2000

Have you tried the LINEWORKSHRINKWRAP command?

Neil Wilson (a.k.a. neilw)
AEC Collection/C3D 2024, LDT 2004, Power Civil v8i SS1
WIN 10 64 PRO

http://www.sec-landmgt.com
Message 10 of 11
AllenJessup
in reply to: Neilw_05


@Neilw wrote:

Have you tried the LINEWORKSHRINKWRAP command?


I've tried it with points. I got very messy results. If you made a copy of the surface and exploded it down to 3D faces it would work.

Allen

Allen Jessup
CAD Manager - Designer
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Message 11 of 11
neilyj666
in reply to: wilsonm2000

You get a very dubious boundary if you don't FLATTEN the 3D faces first. LINEWORKSHRINKWRAP also requires totally enclosed areas and also requires 2D data for best results i.e no crashes... 🙂

neilyj (No connection with Autodesk other than using the products in the real world)
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AEC Collection 2024 UKIE (mainly Civil 3D UKIE and IW)
Win 11 Pro x64, 1Tb Primary SSD, 1Tb Secondary SSD
64Gb RAM Intel(R) Xeon(R) W-11855M CPU @ 3.2GHz
NVIDIA RTX A5000 16Gb, Dual 27" Monitor, Dell Inspiron 7760

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