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Points - some methods not being entered into drawing

7 REPLIES 7
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Message 1 of 8
dolorespicard6832
280 Views, 7 Replies

Points - some methods not being entered into drawing

I have a large drawing with a lot of information in it.

I am able to import new points, I am able to create points from a corridor.....but it will not let me enter in a new point manually.

When I go to enter a new point, it goes through all the motions asking for location, assigning a Northing and Easting and asking for a descriptor....but it does not show up in either the drawings or in the points listing.

I have purged, audited and shut down.

Any other thoughts? or has anyone else run across this?

Thanks

7 REPLIES 7
Message 2 of 8
Sinc
in reply to: dolorespicard6832

Yep, it's an ancient bug that I think has been in every release of C3D so far...

 

Check your Next Point Number.  If it's set to a number that is already in-use, then you get the behavior you describe.

Sinc
Message 3 of 8
dolorespicard6832
in reply to: Sinc

If that's the case, why am I able to import new points and create new points from a corridor?

Message 4 of 8

I don't see how you even list the next available point number in C3D 2012???

Message 5 of 8

Some things just are the way they are. The manual point creation tool has this occasional bug and the point import tool doesn't.
Matt Kolberg
SolidCAD Professional Services
http://www.solidcad.ca /
Message 6 of 8

I copied about 50,000 of the points into a new drawing and it worked.

It appears I 'm going to have to work on drawing file management skills.

The drawing seems to get bamboozled with bugs if it's too big.

 

thank you for your help

Message 7 of 8
Sinc
in reply to: dolorespicard6832


@dolorespicard6832 wrote:

I don't see how you even list the next available point number in C3D 2012???



From the Ribbon -> Home tab, select Points -> Point Creation Tools.  Click on the chevron in the upper-right to expand.

 

NextPtNum.png

 

 

50,000 Cogo Points is a lot.  It's not so much that the drawing gets buggy, as performance gets slow.

 

In many cases, the reason for importing that many points is usually to create a Surface.  If that's the case, you don't have to import the points.  You can add your Point File to the Surface definition.  That results in much better performance.

Sinc
Message 8 of 8
Sinc
in reply to: dolorespicard6832

Oops, I might have answered the wrong question...

 

In C3D 2011 and later, to see what point numbers are available, click on Ribbon -> Modify tab -> Points, then "List Available Point Numbers" is in the "COGO Point Tools".

 

Prior to C3D 2011, you needed to write your own routine for this (or have a third-party package like the Sincpac-C3D).  Or go look at the Points collection in Toolspace, and scroll through the list of Points to see which numbers have been used.

Sinc

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