Hey Brian;
Since the Cross Gutter would be a function of the direction of flow then the
street that it is parallel with would be the "control".
While I know I'm in the C3D NG, in Land my methodology is to generate
breaklines from the Cross Sections using Road Output Extension, and then
break the TFC breaklines (I guess I have to start calling them faultlines to
avoid the Department of Redundancy Department) at the Point of Curb Return.
And then finish off the rest of the Intersection design using 3D polyline
generators in Terrain pulldown.
Back in my younger days, with VANGO I would model the intersection by using
the curb line as an alignment and generating a profile which I used along
with cross sections and templates to get the final intersection design. I
haven't had a chance to emulate this process in C3D yet, but I'm itching for
the chance to try it out.
--
Don Reichle
Hacker Engineering, Inc.
"King of Work-Arounds"
LDT & CD 2004
C3D 2004 SP1
On HP Pavilion a367c
2.80 Ghz/512MB RAM
XP PRO - SP2
"Brian Hailey" wrote in message
news:41913939$1_2@newsprd01...
> Hi Don,
>
> "Cross Gutter" sounds right to me.
>
> Brian
>
> "Don Reichle" wrote in message
> news:41911ae3$1_2@newsprd01...
>> Hey Brian;
>>
>> Is the word "Crosspans" synonymous with "Cross Gutter" or "Spandrel"?
>>
>> --
>> Don Reichle
>> Hacker Engineering, Inc.
>> "King of Work-Arounds"
>> LDT & CD 2004
>> C3D 2004 SP1
>> On HP Pavilion a367c
>> 2.80 Ghz/512MB RAM
>> XP PRO - SP2
>>
>>
>> "Brian Hailey" wrote in message
>> news:4191144c$1_1@newsprd01...
>>> Hello all,
>>>
>>> I've seen the web cast regarding creating intersections and some of the
>>> ideas are really intriguing. Has anyone developed a methodology for
>>> modeling residential development roadway intersections with crosspans?
>>>
>>> Brian
>>>
>>
>>
>
>