>> but there is still plenty editing to do
And that's why I mentioned "what is the rule to make it better?" It's an awesome job to get the rules defined, because you will always find situations where the border should use another connection as it did.
And to prove this theory look at this picture, is the blue or the red version the "correct border" (both based on the same point-locations)? I don't know it, how should a software check whats better and what not?
What I know: the version of Civil (with the option of max. triangle-edge-length) is quite good!
- alfred -
I'm not too sure what you mean by "rules"...
What I'd like to see:
initiate a command;
prompt to "pick a point" within the group (typically the user would click their curser or cross-hair in the middle of the grouping);
the routine then starts a polyline on the point furthest away from the "pick-point";
the next part of the routine would create a second vertice of the polyline on the next closest point to that vertice that is furthest away from the first "pick point";
continuing around the perimeter and finishing on the first vertice and closing the polyline...
...something to that effect...
>> I'm not too sure what you mean by "rules"
I meant a list of definitions for different situations that makes it possible for a developer to find through all situations to build the outline. And imho it's not possible to create definitions that work in every case (bad for a developer to have no regulation to follow).
>> What I'd like to see: initiate a command; [...]
I must admit that my english is not good enough to follow your description in detail (especially I don't understand the part with the second point, most far away from the start-point).
I showed two examples above, lets start at the lower left point. What would help me (or any other interested in algorythms) would be:
- alfred -
By no means am I a programmer, and with that being said I need to visualize the routine graphically...I don't know how to respond...
I really do appreciate your efforts tho...
From Carlson Software:
"Shrinkwrap: introducing a Carlson feature, which creates a closed polyline, that encloses a given set of entities to be used in various other routines for inclusion or exclusion of entities."
if anyone has used this new feature, this is what I need in Civil3D 2012...
Civil 3D has a shrinkwrap tool. It doesn't work with points. Does the Carlson tool?
The question for Carlson would be "does it work inside Civil3D with AECC_POINTS?"
Terry offered his tool. Buy it if the surface suggestions do not suit your needs. (Assuming Terry's tool does).
The routine worked fine on an approximation of the OP's capture, example attached. It's based on a simple minimum turned angle logic. If needed we could automate a triangulation (with maximum edge parameter) and extract the border. What we don't believe in is jumping through hoops to get the results you need.
To the OP (original poster), request a full working 21-day eval and find out for yourselves. I can be reached at dotson [at] dotsoft [dot] com.
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