As drew suggested, using breaklines would be the preferred method. Is there
ANY chance of you getting such info? If you're dealing with aerial
topography, that shouldn't be much trouble. Beyond that, again as Drew
suggested, try the minimize flat faces before doing any more fooling around
with it.
"Drew Burgasser" wrote in message
news:5106814@discussion.autodesk.com...
A lot of "back end" editing was always a no-no in LDT, and I think that rule
still applies in C3D.
So, the first question is, "Why do you need to swap hundreds of edges?" Can
you "minimize flat faces" instead? Can you use breaklines instead?
Sincerely,
Drew Burgasser
CAD Masters, Inc.
www.cadmasters.com
wrote in message news:5106574@discussion.autodesk.com...
I have a very large surface that I have created from contours. I need to
make edits to the surface, but every edit takes entirely too long. Swapping
a single edge takes over 1.5 minutes. There are easily hundreds of edges
that I need to swap, and this is an unacceptable lag.
My question: is there a way to divide the surface into more manageable
pieces, make the edits, and then use the paste surface to merge them back
together? I have tried to use boundaries, but these only change the
appearance. The underlying data is still the same size. I don't want to
use the delete lines command, because 1) this takes a long time as well, and
2) there would be a lot of possibility for error in creating the seam lines.
I am open to suggestions, ether on how to break the surface apart, or other
methods to perform the edits I need to make. Thank you.