I have to disagree with you. I've not had a problem with normals, on window
frames or anything else. What settings are you using when linking into VIZ?
Turn Weld off and make sure Unify normals is on. Also make sure that cap
closed objects is off.
I personally find Multi-Sub-Object materials far from a hack. With a
methodical and logical approach, I can quickly and easily assign materials
to all of my walls with one selection, and likewise doors, windows and
everything else.
I don't know that I'd want the doors in ADT to be "VIZ Doors" in VIZ. VIZ
doors don't have the SAME intelligence as the doors in ADT. The VIZ doors
are meant to be representational - for visualization. The ADT door objects
go a little further. That said, I agree that it would be nice if the ADT
doors could be animated.
--
***************************************************************
Please do not email me privately with technical issues
***************************************************************
Matt Dillon
Assistant Moderator - Autodesk Discussion Forums
The D.C. CADD Company, Inc.
http://www.dccadd.com
3D Peruna wrote in message
<4D5B1ED94771587853B48487BDC820D9@in.WebX.maYIadrTaRb>...
>> 3D Peruna wrote in message ...
>> >...AEC objects in ADT3 would work in VIZ? If I have a door in ADT take
>the
>> >model into VIZ, I should be able to click on the door (or window) in VIZ
>> >and, lo! it's a door object in VIZ, too! Not just a bunch of pretty
>> faces.
>>
>> I'm not fully clear on what you're saying here. Are you saying that it
>> should be a door? And it's not? It is when I do it. Can you describe the
>> process you're using to bring the geometry into VIZ?
>>
>> Or are you saying that it shouldn't be? (And if so, why the heck not?)
>
>If I insert a door in ADT3, and then import the model into VIZ (using
>linking), and then I click on the door in viz, it is NOT a door object in
>VIZ. It may be called a door, it may be on the door layer but it is not a
>VIZ door. I cannot open or close the door as I would a VIZ created door
>(you know, click on the animate button, slide it to 100, change the amount
>the door is open, and LO, the door is animated). It should be a door
>object. Same goes for windows and for stairs and for railings. If the are
>AEC objects in ONE program, they should be the same TYPE of object in the
>other. A door in ADT3 as "intelligent" properties. This SAME door should
>the have "intelligent" properties of a door in VIZ. Now, maybe I'm doing
>something wrong, but if I take a door from the standard ADT3 library,
insert
>in a wall in ADT3 and then link the file into VIZ, the ADT3 door is NOT a
>door in VIZ, but a "block" with multi-material ID assigned in the whole
>multi-material mess.
>
>>
>> >...that when you built a roof slab that the fascia and the soffit and
the
>> >roof would all actually be DIFFERENT objects so that when you brought
>them
>> >into VIZ you could assign materials to them....
>>
>> The roof and the fascia and the soffit are all part of a single slab
>object
>> in ADT, and like the doors above, will come in as a single object in VIZ.
>> You can control material assignments (as with every other object type
from
>> ADT) using the model display rep colors combined with multi-sub-object
>> materials in VIZ.
>>
>Yep. That is exactly the problem. The multi-sub-object material thing is
a
>mess. It seems like a hack to me. I would like to have the option to
apply
>material by whatever I would like to apply the material by (layer, color,
>layer then color, whatever). I guess the real hang up I have is that I
>don't think of the roof as the roof and the fascia and the soffit and the
>gutter and the...and the...I think of them as SEPARATE objects. I'm used
to
>using a different program to model with, then importing the DXF into VIZ.
>After using the "automatic" process a few times, I still say the old way of
>doing it is faster and more reliable, that is, the results are always what
I
>expect with the old way. The new file linking way doesn't always behave as
>expected, or desired.
>
>> >...ADT3 would finally have a way of displaying and SIMPLY controling
face
>> >normals for objects and that any objects created or supplied would have
>> >CORRECT normals.
>>
>> This sounds very bizarre, indeed. One of the benefits of ADT, in
>particular,
>> is that when PROPERLY done, imported geometry has very consistent face
>> normals, and they all face outward, as they should.
>
>Check the standard ADT window frames. I think you'll find that they don't
>always come in with all of the normals correct. I've also seens several
>posts on the 3dstudio-viz.filelinking NG. And PROPERLY done is the key. I
>don't all of it is.
>
>> >...A feature would work as advertised or it isn't included. Period.
The
>> >end. It's bug free. The feature works as expected and as advertised.
>If
>> >it doesn't, it doesn't exist. We pay way to much for this to be beta
>> >testers.
>>
>> Something is very fishy here. Everything you describe is contrary to ADT
/
>> VIZ behavior. Can you provide more details as to the exact procedure you
>are
>> using to bring your geometry into VIZ? In particular, are you using File
>> Linking? And if so, what settings are you using?
>
>I'm not going to specify every problem, as they are quite well documented
in
>the many NG's. But the overall idea here is that the connection between
VIZ
>and ADT3 is surface level. It really doesn't work the way I expected it to
>after reading the marketing material. My fault for believing in the hype.
>