I've tried creating the building as a 3D solid (extruded, swept, and mass element), using isoline settings up to 720, and it looks great in AutoCAD Architecture 2008. However, when I export it to Artlantis, which I use for rendering, the mesh version (built using revsurf) is far smoother than the 3D solid version, in which I get much larger plane surfaces and a lot of fragmentation - it looks terrible. I'm thinking that if I can't put holes in a mesh, I'll try doing everything as a solid and then somehow convert it to a mesh...but I'm stumped on that last part, too...any and all suggestions, for any part, appreciated...
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