So, trying to create a masing polygon for a callout bubble and the polygon changes from curved surfaces to straight segments when I complete the circle. If I leave a portion of the polygon straight the mask remains curved. So I made 2 halves of the bubble to mask the entire circular bubble. If I merge the polygons they become straight segments.
Does anyone have a solution or is this the only workaround?
Have you found a solution to your problem yet? Can you post a quick sample file of the issue so that we may take a look?
I'm not sure how you're going about it but I use circular masking polygons and make them by creating a circular polyline (made by splitting a circle, mirroring, and converting to a polyline) and then converting to an aec polygon.
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