Design in progress, but this is how the model stands so far..........
Basement finish, no sun or sky turned on. All illumination is from 5 photometric lights in the ceiling.
3 Of which are in the field of view of the camera.
No light sources not represented by luminaries.
Nice work Rudy, I've had little luck on interiors yet, always seem to get the lighting wrong.
Q? Does your wall and ceiling have reflected materials applied? The floorboards don't look to be reflecting mcuh either.
What lights are applied. They seems to leave a harsh edge rather than a drop off (attenuation?) and cast a weird shadow under the windows. Be good to have window coverings to hide the scary black of night showing.
But all round good effort and ahead of me!!
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Sorry it took so long to reply. I forgot my login info and well..... Getting that back was a real pain.
>> Does your wall and ceiling have reflected materials applied? The floorboards don't look to be reflecting much either.<<
No, They are pretty much stock materials.
>>What lights are applied. They seems to leave a harsh edge rather than a drop off (attenuation?) and cast a weird shadow under the windows<<
I modeled the lights using photometric data from the manufacturer. I made a block out of the and tried to create a Mviewblock, but the photometric lights would not on when nested in a block that is included in a mview block, So, those are just blocks.
The windows are in deep widow wells. I haven't bothered with trying to get natural light through them yet.
I agree that it is tricky to get the lighting right in interiors, but you're doing pretty well so far. If you don't mind sharing, what values are the following system variables set to in your drawing?