This is my first time posting. Please let me know your thoughts, ideas, etc. I have spent some time trying to fine tune my rendering but i am always looking to improve. Any ideas to help me advance are appreciated.
thanks in advance for thefeedback.
Not bad. Put something behind your front wall. You can see the cloud picture behind it through the windows. If thats just a reflection then i would tone down the reflectavity.
I would say good effort all around. What are the specs and details of the image? I notice you have sky so you must not have illumination which helps soften shadows but you don't seem to have that problem, your shadows being quite acceptable. What settings did you use? std ootb or did you adjust?
The overall rendering is not quite so realist and I'm thinking that illumination is part of that - only trouble is you loose the sky. I paste mine in afterward which is not a desirable solution at all. The planting (RPC?) looks too light - check out the settings in the RPC editior, you can adjust the lighting. The OOTB glass material will look a bit more realistic on the windows with not so much reflection.
Kerbing would help the paving - a simple pline profile applied to a wall style does the trick, quick to apply and will do much to pick up the realism. (tip - profiles don't stick in pallete - so plonk a wall with proifle as a block into your pallete set to explode on insert and the pick and and right click and add selected).
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Glass has like 15% reflectivity when viewed head on, and almost 100% at shallow angles. So the front windows should look nearly clear, but the side windows like mirrors. You can do this with a gradient map applied to your glass material.
Glass Material > Type: Advanced > Reflection Map: Map Type: Gradient Ramp > Settings button > Gradient Type: Normal.
Also make the diffuse color a smokey black or whatever tint color you want. But don't use a light color. Then turn down the transparency to 20% or so.
thanks for the feedback -
i did add the background in photoshop afterward and layer masked the clouds in on the windows. As stated in a previous reply, i toned doe the reflectivity a little bit and made teh layer mask in photoshop a little more opaque.
the curbing is always a great addition to teh renderings, however, we typically don't do curbing at pave to grass edges so i can't really add it.
i am still learning about the setting, playing with them on every pass.
I will add to the already written .
1 - Sky in Photoshop make it more light.
2 - Tree that limits right foreground , it has very poor detail(blurry).
3- RPC objects . They have to be darker - now they fall out
and yes ,reflection in the windows is too strong but who knows may be this is such kind of glass you wanna use
I think that this is the major shortcomings.
I hope my comments will help you , and the fact that architecture is at a good level seen without the words