As you can see in the attached image I have a weathered board and batten siding that I am using for the rendering material for a custom house that I am designing. During the first round of design I had a horizontal trim board at the wall to floor transitions. The client decided that they did not want the horizontal trim boards at the floor lines and it left me with what is shown / circled in the attached image. I want to know if there is a way to set the material for multiple walls to the same origin point like you can for when you are hatching 2D elevations as such. I have read through some similar post, but their questions where geared towards adjusting the material origin when you imported the model into VIZ or other rendering programs. Currently I am rendering the model using cameras in cad and saving the image as an jpg. I then import the rendered image into Photoshop and put the house onto the actual site. If anybody knows how to create an origin point for individual ACE walls, it would be great to learn how to do it. I am assuming that I could create a bunch of wall styles and just as many duplicate materials and adjust the offset location using the texture editor, but that would just become ridiculous and too time consuming. I have also messed around with the “setuv” or “materialmap” command and have not had much luck with adjusting the origin point. Let me know if you know of something that works.
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Sorry if I misunderstand your question, but I believe this is what you're looking for:
In the Style Manager, goto the Material Definition for your siding.
Override/edit the Display Rep you're using for rendering.
Goto the Hatching Tab, and under Surface Hatch set the Orientation to "Global".
Goto the Other Tab, and under Surface Rendering, set the Mapping dropdown to "Same as Surface Hatch".
This should cause all of your render materials to use the same origin, after which you can edit the offset in the Hatching Tab.
Hope this answers your question.