Trying to us SURFPATCH to create a surface from a closed 3d poly (with SP1.1 applied)
The 3D poly on the left worked correctly, but when trying SURFPATCH on the right (axe head shape) the resulting surface id rectangular - why? looks like I will need to revert to EDGESURF - for now
Solved! Go to Solution.
Create the rectangular patch and then use the same curve to surftrim the surface.
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