What is the proper procedure for creating a dynamic block with multiple attributes in different visibility states?
I created a dynamic block with multiple attribtues and visibility states to include different attributes. However, when I insert the block, the attributes don't show up for editing in their respective visibility state.
What am I doing wrong??
Solved! Go to Solution.
You may need to be a little more specific on exactly what the issue(s) are. For example, are all attributes misbehaving or only some of them? Are any of them showing up at all? If they are showing up, are they showing up in the the "correct" visibility state AND the "wrong" one(s) or only in the "wrong" one(s)? Does every visibility state have it's own set of attributes, are some attributes shared across all visibility states, or are all attributes shared across all visibility states? Also, what settings have been set to the attributes themselves? For example, if any of them have been set to constant, then they will never show up regardless of the visibility state (since they are not editable).
Yes, I can definitely have a look at it for you (and other's who view the post). You just need to attach the drawing 🙂
P.S: I'm not seeing an attachment on your last post
Just wanted to give the solution here for others reading the post. The problem was found to be that any attribute within any invisible state(s) MUST have its "Locked Location" flag set. If this flag is not set, the attribute will not be visible (even when that invisible state is "turned" on), but only it's grip and the attribute editor (or advanced attribute editor) will not "see" the attribute(s).