i opened up a drawing which had a hatch over an area, and after deleting some text from within the hatch extents, found that the hatch didn't ignore the text & put the hatch behind it, rather, it created an island around the text to avoid a hatch/text clash.
I've removed a few pieces of such texts, and now have a bunch of rectangular holes in my hatch where the texts used to be.
How can I remove these islands completely without having to rehatch the whole thing again?
(I realise I could simply minimise the size of the island by picking the four corners/vertices of the hatch and bringing them closer together, but this is a messy solution)
Thanks in advance
Solved! Go to Solution.
nope, nothing to do with wipeouts/Tframes.
it's a simple hatch island, and can be created around text or other closed elements (e.g. a circle within a hatch boundary will also reveal such an island).
all i want to do is delete the islands. I can remove one of the vertices of the rectangular islands, but the islands can't be reduced to less than 3 points using this method.
Hatchedit, remove boundaries will work on the rectangles.
The 3 circles are not boundaries, it's a continous line from the perimeter that is why you can't delete it.
You could highlight the mid point grip of each arc, right click, and choose Convert To Line. That will get rid of the circular holes.
to be clear for anyone looking for the process to resolve this problem without having to go through hatcheditor:
1) select the hatch (you will see the "Hatch Editor toolbar come up at the top of your page)
2) click on the Remove icon (LHS)
3) click on a boundary of an island you want to delete & it will be removed instantly!
this would have been the slower solution going through hatcheditor COMMAND, fyi:
> click "Remove boundaries" icon
> select an edge of one/all of the islands you wish to delete (the entire hatch will look to be selected once you do this) then press enter/confirm
> back in the Hatchedit window, you then need to click the "Display boundary objects" icon, which as far as i can tell, sort of regenerates the hatch. (if you simply click ok/close the hatchedit dialogue without clicking the "Display boundary objects" icon, then it won't work)
> then you can click OK and you're good to go
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