AutoCAD 2010/2011/2012

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ksmart1975
Posts: 32
Registered: ‎11-29-2007
Message 1 of 5 (339 Views)

Viewport scale

339 Views, 4 Replies
03-22-2013 05:53 AM

I am working on a profile of a ditch and I want to create an enlargement of a portion of the profile. What I would like to do is shrink the vertical scale of the portion of the profile I want to focus on, creating what looks like a streched view of the profile.

 

This can be accomplished by creating a block and shrinking the Scale X, but is there any way to do this feature with a viewport? (Creating a block of the profile isn't the solution, especially if I need to edit it later.)

 

If not with a viewport, is there any other way I can do this?

*Expert Elite*
Patchy
Posts: 6,208
Registered: ‎09-16-2009
Message 2 of 5 (334 Views)

Re: Viewport scale

03-22-2013 06:16 AM in reply to: ksmart1975

C3D is the program for it, with plain Autocad? Yes you can.

Through the viewport, set UCSFOLLOW , use command UCS and rotate X axis to a rotation to make to scale of the vertical. (It'll take a calculation, but it's not that difficult)

*Pro
murray-clack
Posts: 1,795
Registered: ‎12-08-2003
Message 3 of 5 (313 Views)

Re: Viewport scale

03-22-2013 07:16 AM in reply to: Patchy

If you are not using Civil 3D, then what is wrong with using a block? You can keep the original 1:1 geometry intact and edit it accordingly, and then just redefine the block as needed

Active Contributor
ksmart1975
Posts: 32
Registered: ‎11-29-2007
Message 4 of 5 (232 Views)

Re: Viewport scale

04-02-2013 01:02 PM in reply to: murray-clack

I didn't say there was anything wrong with it, I just didn't want to have to do it that way. Which is why I spelled out in my original post that I wanted to try something else.

 

But thanks for explaining what I already knew.

*Expert Elite*
pendean
Posts: 21,655
Registered: ‎11-06-2003
Message 5 of 5 (199 Views)

Re: Viewport scale

04-03-2013 06:53 PM in reply to: ksmart1975
Blocks are the only objects you can scale in one direction: a very old we'll documented feature/limitation.
A viewport is just a window into modelspace from paperspace: it can't scale scale in one direction. Now, if you want to play around with matching up two viewports to simulate opposite ends and somehow match up the intermediate parts, only you can decide if its worth it.
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