I'm trying to edit a material so the image i have assigned to the material stretches to the object. In past versions there was an option under tiling to "Fit to Gizmo" or "Fit to object" but I cannot find anywhere to accomplish this in 2011. In the 2011 documentation all I can find there should be an option under the "Texture Editor" under "Scale" to set a "Sample Size" or "Scale to Fit" but I cannot find where this "Scale to Fit" option is located. You can find documentation at this link.
Any help would be great.
We just had a discussion about this subject on the Architecture forum last week. If the fit to Gizmo or Object are still options in 2011, they are well hidden ones. The only thing I could suggest would be to set the scale equal to the width and height of your object.
it took a whil;e to find but, double click on the image file preview window on the material appearence box. This brings up another windo where transforms / scale etc are available. I must say that once found i beleive it far improved on 2010..
I'm afraid that in the Texture Editor window (double click on image preview), option Scale to fit is not from AutoCAD 2011. I regret that it did not comment on this topic someone from Autodesk. There are other complications when turning the object with textured or curved surfaces :-(
I would agree. I'm trying out AT 12 after AT 2006 and I just can't figure out how to do correct mapping in AT 12! It is a disaster! No "Fit to object", no mapping points, no mirroring texture setting negative scale! I really hopped it would be easier!
In 2011, to edit scale of materials:
Thank you but what you wrote is basis so I am aware of it. Therefore the texture editor lacks of such powerful features that AutoCad 2006 had. As I wrote it has no "fit texture size to object" so an user has to input object size in texture scale (not deadly but still disadvantage), and what is a stumbling block for me now - it has no precise mapping. I just can't figure out how to attach a texture with logo to a cylindrical surface. In AT 2006 I would go to mapping and pick 3 points for texture UV. In AT 2012 or above I have to apply planar, cylindrical or box gizmos. In my case cylindrical applies to its caps but I need its sides. I can work around with planar gizmo though then rotate it but it has no precise input and just terribly inconvenient. See attachment for a clue (first goes AT 2006 then AT 2012). In 2012 there is no ability to mirror the texture so if it shows mirrored by U or V coordinates you need to rotate its gizmo and in 2006 just put "-" in U or V texture coordinates. So I'm a bit frustrated with AT 2012 texturing at the moment. Spent all day searching and experimenting but all in vain. Hope that I just haven't figured it out that is quite whirred, I'm not a newbie in AT.
The "basic" instruction list provided by Bob does not seem to apply to Mac 2011. Is there something else I should be doing? Basically the only thing I can access is the materials browser, which does not allow me to double click or edit in any way the materials in the library. On a side note, how do I import materials to the library?
I know AutoCAD for Mac is always a bit different than for pc, but seriously - is there not a way to edit materials (ie. scale) on my program? Any help or a link to a different forum post I missed would be appreciated. Thanks!
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