AutoCAD 2010/2011/2012

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Member
dpeel2757
Posts: 3
Registered: ‎07-13-2010
Message 1 of 8 (4,415 Views)

Material - "Scale to Fit" option AutoCAD 2011?

4415 Views, 7 Replies
07-13-2010 03:27 PM

I'm trying to edit a material so the image i have assigned to the material stretches to the object.  In past versions there was an option under tiling to "Fit to Gizmo" or "Fit to object" but I cannot find anywhere to accomplish this in 2011.  In the 2011 documentation all I can find there should be an option under the "Texture Editor" under "Scale" to set a "Sample Size" or "Scale to Fit" but I cannot find where this "Scale to Fit" option is located.  You can find documentation at this link.

 

http://docs.autodesk.com/ACD/2011/ENU/filesACR/WS73099cc142f48755-6aae5668123e144a987-746f.htm

 

Any help would be great.

Valued Mentor
KathyMoffa
Posts: 438
Registered: ‎10-11-2008
Message 2 of 8 (4,363 Views)

Re: Material - "Scale to Fit" option AutoCAD 2011?

07-14-2010 10:22 AM in reply to: dpeel2757

We just had a discussion about this subject on the Architecture forum last week.    If the fit to Gizmo or Object are still options in 2011, they are well hidden ones.    The only thing I could suggest would be to set the scale equal to the width and height of your object.   

Member
stewartwood
Posts: 5
Registered: ‎01-09-2010
Message 3 of 8 (3,091 Views)

Re: Material - "Scale to Fit" option AutoCAD 2011?

11-21-2011 02:09 AM in reply to: KathyMoffa

it took a whil;e to find but, double click on the image file preview window on the material appearence box. This brings up another windo where transforms / scale etc are available. I must say that once found i beleive it far improved on 2010..

New Member
MyshCAD
Posts: 1
Registered: ‎03-23-2013
Message 4 of 8 (1,880 Views)

Re: Material - "Scale to Fit" option AutoCAD 2011?

03-23-2013 06:16 AM in reply to: dpeel2757

I'm afraid that in the Texture Editor window (double click on image preview), option Scale to fit is not from AutoCAD 2011. I regret that it did not comment on this topic someone from Autodesk. There are other complications when turning the object with textured or curved surfaces :-(

Active Contributor
vavalexus
Posts: 36
Registered: ‎06-05-2007
Message 5 of 8 (1,494 Views)

Re: Material - "Scale to Fit" option AutoCAD 2011?

06-19-2013 07:20 AM in reply to: MyshCAD

I would agree. I'm trying out AT 12 after AT 2006 and I just can't figure out how to do correct mapping in AT 12! It is a disaster! No "Fit to object", no mapping points, no mirroring texture setting negative scale! I really hopped it would be easier! :smileysad:

*Expert Elite*
Bob_Zurunkle
Posts: 1,026
Registered: ‎03-24-2011
Message 6 of 8 (1,488 Views)

Re: Material - "Scale to Fit" option AutoCAD 2011?

06-19-2013 08:54 AM in reply to: vavalexus

In 2011, to edit scale of materials:

  1. Open Materials Browser box
  2. Select your material – this opens the Materials Editor box
  3. To the right of the word Image is a picture of your material. Right-click and select Edit Image, which brings up the textures Editor box
  4. Click triangle next to Transforms to see the Scale option.
If by some odd chance my nattering was useful -- that's great, glad to help. But if it actually solved your issue, then please mark my solution as accepted :smileyhappy:
Active Contributor
vavalexus
Posts: 36
Registered: ‎06-05-2007
Message 7 of 8 (1,478 Views)

Re: Material - "Scale to Fit" option AutoCAD 2011?

06-19-2013 11:17 AM in reply to: Bob_Zurunkle

Dear Bob,

 

Thank you but what you wrote is basis so I am aware of it. Therefore the texture editor lacks of such powerful features that AutoCad 2006 had. As I wrote it has no "fit texture size to object" so an user has to input object size in texture scale (not deadly but still disadvantage), and what is a stumbling block for me now - it has no precise mapping. I just can't figure out how to attach a texture with logo to a cylindrical surface. In AT 2006 I would go to mapping and pick 3 points for texture UV. In AT 2012 or above I have to apply planar, cylindrical or box gizmos. In my case cylindrical applies to its caps but I need its sides. I can work around with planar gizmo though then rotate it but it has no precise input and just terribly inconvenient. See attachment for a clue (first goes AT 2006 then AT 2012). In 2012 there is no ability to mirror the texture so if it shows mirrored by U or V coordinates you need to rotate its gizmo and in 2006 just put "-" in U or V texture coordinates. So I'm a bit frustrated with AT 2012 texturing at the moment. Spent all day searching and experimenting but all in vain. Hope that I just haven't figured it out that is quite whirred, I'm not a newbie in AT.

Member
crzyczch
Posts: 4
Registered: ‎11-04-2013
Message 8 of 8 (1,019 Views)

Editing Materials on a Mac...?

11-04-2013 07:17 AM in reply to: dpeel2757

The "basic" instruction list provided by Bob does not seem to apply to Mac 2011. Is there something else I should be doing? Basically the only thing I can access is the materials browser, which does not allow me to double click or edit in any way the materials in the library. On a side note, how do I import materials to the library? 

 

I know AutoCAD for Mac is always a bit different than for pc, but seriously - is there not a way to edit materials (ie. scale) on my program? Any help or a link to a different forum post I missed would be appreciated. Thanks!

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