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Re: Mtext and grips
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10-12-2007 10:26 AM in reply to:
*naturat
Actually I'd love to hae the updated version posted.
I finally today got time after playing catch up from vacation to play with it.
I've tried it out in both '07 & '08 and it works great other than with the previously noted exception being anno text with multiple scales in both versions.
-Jon
I finally today got time after playing catch up from vacation to play with it.
I've tried it out in both '07 & '08 and it works great other than with the previously noted exception being anno text with multiple scales in both versions.
-Jon
*Joe Burke
Re: Mtext and grips
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10-13-2007 08:22 AM in reply to:
*naturat
Jon,
Attached is the latest version named ShrinkwrapMText v2a. I feel better about this
one.
It does additional testing. From the header comments:
;; The handles of annotative mtext with multiple scales may
;; vary for each scale. The program does not modify such objects.
;; Likewise, it will not modify an object if the insertion point is
;; not the same for all scales. Both cases would cause unexpected results.
;; It will modify objects with multiple scales if the handles are
;; proportionally the same and the insertion point is the same for all scales.
The shortcut is the same ST2
Please let me know if you find any problems.
Joe Burke
wrote in message news:5748333@discussion.autodesk.com...
Actually I'd love to hae the updated version posted.
I finally today got time after playing catch up from vacation to play with it.
I've tried it out in both '07 & '08 and it works great other than with the previously
noted exception being anno text with multiple scales in both versions.
-Jon
Attached is the latest version named ShrinkwrapMText v2a. I feel better about this
one.
It does additional testing. From the header comments:
;; The handles of annotative mtext with multiple scales may
;; vary for each scale. The program does not modify such objects.
;; Likewise, it will not modify an object if the insertion point is
;; not the same for all scales. Both cases would cause unexpected results.
;; It will modify objects with multiple scales if the handles are
;; proportionally the same and the insertion point is the same for all scales.
The shortcut is the same ST2
Please let me know if you find any problems.
Joe Burke
Actually I'd love to hae the updated version posted.
I finally today got time after playing catch up from vacation to play with it.
I've tried it out in both '07 & '08 and it works great other than with the previously
noted exception being anno text with multiple scales in both versions.
-Jon
Re: Mtext and grips
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11-28-2007 04:19 PM in reply to:
*naturat
OK- this routine is awesome. These little screwed-up text grip buggers have annoyed me for years.
I just learned about "double-clicking" the arrows in the mtext editor, but aside from being tedious, I found that it leaves any background mask (even new ones) at the old "height" of the box. I don't use masking really, but if I DID decide to use it someday, this method would be useless.
Anyhow- your routine (v2a) fixes BGM sizing as well. Just in case anyone is wondering.
Haven't been able to try it w/ anno objects yet, but it seems to work great in LDT/Map 07 so far.
Again- awesome job Joe!
I just learned about "double-clicking" the arrows in the mtext editor, but aside from being tedious, I found that it leaves any background mask (even new ones) at the old "height" of the box. I don't use masking really, but if I DID decide to use it someday, this method would be useless.
Anyhow- your routine (v2a) fixes BGM sizing as well. Just in case anyone is wondering.
Haven't been able to try it w/ anno objects yet, but it seems to work great in LDT/Map 07 so far.
Again- awesome job Joe!
Re: Mtext and grips
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11-29-2007 12:59 PM in reply to:
*naturat
Only issue I've found so far is that the grips are reset to the proper locations, but not "dynamic" like a "virgin" piece of mtext is. I.E. a "new" MTEXT entity has lower grips that grow or shrink as text is added or deleted. This is still a much better fix that anything else I've found, but it may need to be repeated as text gets edited.
Re: Mtext and grips
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12-03-2008 01:01 PM in reply to:
*naturat
Thx for the share Joe.. works great
Re: Mtext and grips
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01-08-2013 04:21 AM in reply to:
*Joe Burke
Resurrecting yet another an old thread, but does anyone have the same function for Mtext in Multileaders?
thanks
Martin
*Joe Burke wrote:
Jon,
Attached is the latest version named ShrinkwrapMText v2a. I feel better about this
one.
It does additional testing. From the header comments:
;; The handles of annotative mtext with multiple scales may
;; vary for each scale. The program does not modify such objects.
;; Likewise, it will not modify an object if the insertion point is
;; not the same for all scales. Both cases would cause unexpected results.
;; It will modify objects with multiple scales if the handles are
;; proportionally the same and the insertion point is the same for all scales.
The shortcut is the same ST2
Please let me know if you find any problems.
Joe Burke
wrote in message news:5748333@discussion.autodesk.com...
Actually I'd love to hae the updated version posted.
I finally today got time after playing catch up from vacation to play with it.
I've tried it out in both '07 & '08 and it works great other than with the previously
noted exception being anno text with multiple scales in both versions.
-Jon



