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rotate3d error
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59 Views, 5 Replies
12-31-2004 07:56 AM
I'm getting an ARX error when I use the rotate 3d command. Any ideas??
*Tracy W. Lincoln
Re: rotate3d error
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12-31-2004 08:48 AM in reply to:
chad_cooksey
DEMANDLOAD set to 3?
Do you have a "Working Support Search Path" to the correct version?
Do you have a "Working Support Search Path" to multiple or an older
versions?
Options > File Tab + Working Support Search Path
Then check to see if there are more than one of the offending ARX files...
otherwise possibly you need to run a repair install.
--
Tracy W. Lincoln - TLConsulting
Autodesk Discussion Group Facilitator
"chad_cooksey" wrote in message
news:32310753.1104508643883.JavaMail.jive@jiveforu m2.autodesk.com...
> I'm getting an ARX error when I use the rotate 3d command. Any ideas??
Re: rotate3d error
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12-31-2004 09:02 AM in reply to:
chad_cooksey
demandload was set wrong. thank you!!!
Re: rotate3d error
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01-01-2005 12:38 PM in reply to:
chad_cooksey
Hi chad,
If you change your UCS planer to your view or have UCS follow on, then 2D rotate works all the time as it rotates around the Z axis. Then you never have to look to see if its the X, Y or Z axis you want. It's always the Z.
If you don't have follow on and just change your UCS planer (as I usually do) then UCS previous when you're done returns your UCS to where you were.
P.S. No bother about the demandload setting either.
If you change your UCS planer to your view or have UCS follow on, then 2D rotate works all the time as it rotates around the Z axis. Then you never have to look to see if its the X, Y or Z axis you want. It's always the Z.
If you don't have follow on and just change your UCS planer (as I usually do) then UCS previous when you're done returns your UCS to where you were.
P.S. No bother about the demandload setting either.
Re: rotate3d error
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01-02-2005 06:54 PM in reply to:
chad_cooksey
Isn't it about time that this command moved out of lisp and gave it better API exposure? I mean the angle reference for rotation is really convoluted. It should be transformed from a plane normal to the axis of rotation instead of the current UCS.
As a matter of fact, rotate3D, mirror3D and 3Darray should be arguments to the main commands.
As a matter of fact, rotate3D, mirror3D and 3Darray should be arguments to the main commands.
Re: rotate3d error
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01-03-2005 06:38 AM in reply to:
chad_cooksey
si si......., I agree!
