Hi everyone, I'm trying to export my character model to UDK (Unreal Developement Kit) using fbx format. I can do so successfully, however my character has two skeleton poses stored in the animation mixer. I want to export the second pose into UDK instead of the reference pose, but even if I export the posed envelope/skeleton (and delete the reference pose in the anim mixer) it still imports into UDK in the reference pose. I feel like Softimage is tricking me somehow and making me think I'm exporting the posed model when the reference pose still exists somewhere. Any suggestions? Thank you.