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Problems with interactive skin binding

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Message 1 of 2
Anonymous
1151 Views, 1 Reply

Problems with interactive skin binding

Hi.

Beforehand, I'm pretty new to the whole rigging and skinning process, so in order to skin my model I've used the Interactive Skin Bind Tool (Skin>Bind Skin>Interactive Skin Bind Tool) which so far hasn't caused any problems. But when I started to modify the weighting on the geometry it appeared that the weights are reversed meaning that when using the Interactive Skin Bind Tool (Skin>Edit Smooth Skin>Interactive Skin Bind) on the left leg, I actually modify the weights on the right leg and vice versa (see image below).

skinning_problem.jpg


Does anyone know how I can fix this or what might have caused this behavior?
I'd really appreciate any help I can get since I haven't found any on the internet so far. 😞
(Btw, I'm using Maya2013 Students Version, in case it matters.)

Thanks in advance!

Kind regards

Copper

1 REPLY 1
Message 2 of 2
Anonymous
in reply to: Anonymous

Solved it. Forgot to delete Construction History of the mesh, lol..

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