Hi.
Beforehand, I'm pretty new to the whole rigging and skinning process, so in order to skin my model I've used the Interactive Skin Bind Tool (Skin>Bind Skin>Interactive Skin Bind Tool) which so far hasn't caused any problems. But when I started to modify the weighting on the geometry it appeared that the weights are reversed meaning that when using the Interactive Skin Bind Tool (Skin>Edit Smooth Skin>Interactive Skin Bind) on the left leg, I actually modify the weights on the right leg and vice versa (see image below).
Does anyone know how I can fix this or what might have caused this behavior?
I'd really appreciate any help I can get since I haven't found any on the internet so far. ๐
(Btw, I'm using Maya2013 Students Version, in case it matters.)
Thanks in advance!
Kind regards
Copper