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Currently, I have an object that is textured a solid color through unwrap UVW. Bones are placed within it, and then physique is used on the object, so that when I move a bone, it moves the object. When I bend the lower half of the object, the angle that it forms has a black and lined texture. I feel as if this is a common issue encountered, but I cannot seem to find any answers. Help is appreciated. Thanks!
I don't think that is a texture, it is shading where your model is creasing with the deformation.