Hi all,
Just a quick question. I've got a character completed with an auto-rigger, can I use the deformation (e.g non-linear/lattice) in maya to create squash/stretch effects, or will it affect the controllers/joints? In other words is my animation limited to the controllers on my animation, and the blend shapes only.
Thanks,
I have a facial rig that uses a lattice deformer that doesn't affect the joints.
It only affects the polygon mesh, from what I read in the Maya Manual.
So... I am going to assume that it would work elsewhere.
BUT...
I would assume that you would need to be careful of displacing verts too far, or your binding could get all weird when you re-pose near the deformer.
Edit:
P.S. I am looking into using something like this for the palm of a hand, so that the palm near the fingers will puff out when they are bent close to the palm (like it does on a real hand). So I would guess that there are other places they can be used without much problem as well.