What would really rock my day would be alias to have unified modelling, similar to icem surf.
For example one feature that would be awesome to have would be defining constraints,e.g.:
Say you have surfaces already aligned and G2 to one another. At this stage, we could induce g2 constrain boundaries to what is already aligned, and therefore tweak all surfaces the way we want without breaking too much the previous alignment between surfaces. This is quite different than the align tool itself and the rig tools.
This tool, would speed up a lot reverse engineering work, traditional surfacing, as well as form and shape creativity.
Maybe with the new aquisition of VSR this can be implemented realistically. Let's hope.
This would be a super mega tool to have, and quite diferentiating
I am available for any further discussion and/or development.
I'd like to gauge interest in a redesign of Blend Curves. Although they are very useful, we have identified areas that they could be improved:
• Form Factor - blend curve cv structure and scaling could mirror form factor from the surface fillet tool, providing a consistent cv layout for curves and surfaces
• Interaction - reduce the number of tools in the toolbox, and provide more in-canvas user interface controls
If you agree that this is a project worth doing, please provide examples of other issues you would like to see addressed.
I would like to see a comprehensive video tutorial of a complex sports type car Class A work session from
1.(setup of tolerances reference pics and preferences and file structure) to finish of the exterior only.
2.(from setup then a comprehensive video on curve generation.)
3.(Primary, secondary, and tertiary surfaces.) Much like the vacuum videos which are nice, only
more comprehensive on each task.
The majority of videos out there are very specific to one or two commands and usually with only two surfaces,
I want to see all the commands working in context with something real,what better way to show the complete work flow of your software. The individual videos of specific topics are just fine but would be great to see them all
working together and hopefully from someone who has worked in the industries and not just a want to be car surfacer.
Thanks, I think there are a lot of people that would like to see that tutorial.
the wellknown "create primitive transform manipulator" could be very usefull when one has to place geometrie wich has to aim at certain points of other geometry.
As much as i know until now i have to find out the delta transform values via measuring and then type the transform values into the fields of information window.
Think of the arms of table lamps, wich have to be snapped to the center of one hinge and then rotated to aim at the center of the next hinge...
Alias had a distributed render control back in the SGI-IRIX times. It went away with MS Windows coming.
With the enhancement of area lights it would make powertracer usefull again. Area lights give pretty good lighting, but they very often cause render crashes.
Not having to switch software for some little pictures would be great!
I would like to have the trim tool not to go after the uv-position of the "keep-mark".
This leads to switch the kept surface area when the intersection cos crosses the trim marks.
Id like the trim tool to behave like the blue spheres...
The current Filet Curves feels outdated with the "freeform" and "knee ratio" options. It would be nice if the Filet Curves tool was consistant with the Surface Filtet tool with G1, G2, G3 options as well as chordal, tanget length, radius settings and the new form-factor method of shaping.
In a tool like Surface Filet, if a surface and a curve are under you cursor when you click, the Pick Chooser gives you the option to select the curve - even though selecting a curve is not a valid input for the Surface Filet tool.
Alias should know what is valid in the context of the tool and ignore those as selection options.
It sometimes happens that a fillet needs more lead on one side for aesthetic reasons.
It would be really cool if it was possible chose the chordal distance for both sides of the fillet individually and manually(like curve-segments)
An interface option that automatically opens the Surface Control windows immediately after a surface was created.
Currently I have to use Query Edit ANYTIME after creating a surface. Which is annoying since Center Selection doesn`t exist for Query Edit.
I`d love if you stressed more on improving History.
It's so powerful and the biggest advantage to competitor Icem Surf.
Unfortunately there is very limited use, it`s full of bugs.
-It makes the hulls explode when explicit control is ON.
-It cannot keep the edges aligned when I change the main surfaces.
-the curve segment option is inaccurate.
-rail surfaces switch direction suddenly
In Alias there are several basic primitives such as spheres, cubes, cones etc. There attributes are defined in a modal dialog box, and then a shape is created when the user clicks on the screen. A transform manipulator is provided after creation to allow for scaling, rotation and position transformation.
Other packages allow the user to click and drag to specify values such as length, width, height, and circumference, allowing the user to define these attributes as the shape is created rather than afterward.
Would it be useful to change the workflow for creating primitive shapes?
Would be great to have G3 specific locators; now that we have G3 Align at our disposal. It would be nice to know if another align operation (on another edge) breaks a previous G3 Alignment. My thought is that you could make the G3 version a different color; perhaps Baby Blue. (Needs to be something easy on the eyes.) It could be a different shade of green I suppose; but I think pale blue would be better. So when a surface loses G3 alignment; it switches to the typical Green color. I guess if you don't like the color idea; you could implement new labels:
G0 = Position
G1 = Tangent
G2 = G2 Curvature
G3 = G3 Curvature
So you could use these instead of the existing:
P = Position
T = Tangent
C = Curvature (G2)
? = G3
While I am on this topic of G3; I would really like to see the G3 option added to the Freeform Blend tool in the Design Package. It seems like if G3 Align is available in the Design package, that it also should get the G3 Freeform blend option as well.