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Image-based lighting preview in Multi-lister

Image-based lighting preview in Multi-lister

When creating or viewing shaders in the Multi-lister, show the material with the HDR image applied to help the user see how the material will look in the scene before it is applied.

 

Essentailly, each shader ball is a mini harware shaded viewport that represents the current hardware shade settings - so this would apply if the lighting modes were set to Default, Warm, Contrast, All or Selected Lights as well.

1 Comment
maruska
Advocate

Just got our 2014 Licenses and noticed that this is sorta working. Unfortunately is composites the default multilister lighting over the IBL lighting preview which creates a bit of a 2x lighting effect.

 

The preview doesn't honor the tone mapping values in the Environment parameter either, so if you load an HDR that is over or under exposed, the multilister looks a bit off.

 

The 20124 implementation is headed in the right direction and it does help to tune the reflectivity of a shader.

 

Thanks.

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