While I was trying to shade a model I realized that in the Hardware shade window, the line Shading method is always blank with no choice of "per pixel" or "per vertex". After chosing an environment like Hall, the model looks medium matte gray, without the ceiling lights reflections. When I shade the model, it acceps the color but not the texture, it remains matte instead of glossy with lamp reflections.
Is the "per pixel'/"per vertex" chioce missing because of a setting or because of the graphic card? I use an Intel HD Graphics 2000. Any ideas?