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mental ray texturing

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Message 1 of 4
dutch4years
895 Views, 3 Replies

mental ray texturing

so....... i am trying to make a beserk sword i textured it in substance painter but i when i export i get multiple maps see photo does any one know how to apply these so my model in 3ds max?

 

 ,dutch4years

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Daf
Advisor
in reply to: dutch4years

Hi,

 

Max doesn't do metal/rough exactly as you see in Painter but you can get close. Delete those maps - go back to Painter and export using the Vray preset. This will convert your materials into maps Max can use. Best to export as 16bit tiff. Then use  Arch & Design material - going by memory only  here but...

 

difuse (or base color) into difuse,

glossy into Reflection Glossiness Map,

IOR into IOR Map

Bump into Normal Bump - then your normal and height into that

 

I've had good luck with the metal/rough materials using the new Physical Material and the ART renderer as a pbr flow.

 

Search for non pbr - for more info

This is a good tutorial for the non PBR flow - it uses Vray but can be converted for Mental Ray as it non PBR

https://gumroad.com/musashidan#

 

Good luck!

Daf

 

3DS Max 2020.3
i7-4790 @4GHz • 32GB • GTX 1080/8GB • Windows 7 Pro
Message 3 of 4
dutch4years
in reply to: Daf

YOU ARE A HERO it worked thank you so much!!

Message 4 of 4
Daf
Advisor
in reply to: dutch4years

Great! You're more than welcome!

3DS Max 2020.3
i7-4790 @4GHz • 32GB • GTX 1080/8GB • Windows 7 Pro

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