Hello
I'm a bit stuck with cloning the INode
I need to copy an INode to collapse modifiers and then get info about uvws and etc. But without harming the main object
But i don't really understand how exactly function Clone( remapDir ) works. what should i add as a parameter?
For example i've got 1 node which i get from GetCOREInterface() -> GetINodeByName
and a second empty node INode *newNode
How can i clone first one into second to be able to do anything with the second wihtout harming the first ?
Thank you
CloneNodes() need some NodeTab
And i only got 1 node with modifiers applied (or not) to it.
Maybe you can help me with converting my node into nodeTab?
Thanks
but where is written that a nodetab must not hold just one node? if you read the help file and follow the inheritance tab, you'll find this one: http://docs.autodesk.com/3DSMAX/16/ENU/3ds-Max-SDK-Programmer-Guide/cpp_ref/class_tab.html
which is one of the elementary objects of 3dsmax.